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enemy attacking/player damage #16

@Zlrobbins9

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@Zlrobbins9

Base enemy prefab gains the ability to melee attack player when within a modifiable range, meaning

  • enemy should be able to detect distance from player
  • enemy attack creates a hurtbox (2D trigger collider) when within a customizable distance form the player

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Middle priorityFeatures that need to be done, but there is no rush to completeenhancementNew feature or request

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