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Description
As I mentioned before
Human buildings are repeated in the standard unit table
now I have found more repetitive definitions and try Equivalence
SANCTUM AI_COMP ARCANE_SANCTUM 0 0
CORRUPT_WELL AI_COMP MOON_WELL 0 0 ------ This is to enable WELL JOB can use CORRUPT_WELL
ELF_GUARD_TOWER AI_COMP HIGH_TOWER 0 0
ALCHEMIST AI_COMP ALCHEMIST_M3 0 0 ------ act as ALCHEMIST M1 M2 M3 -- tc_add3
NAGA_DRAGON AI_COMP NAGA_SNAP_DRAGON 0 0
NAGA_SERPENT AI_COMP NAGA_COUATL 0 0
NAGA_WITCH AI_COMP NAGA_SIREN 0 0
NAGA_HYDRA AI_COMP NAGA_TURTLE 0 0
Firstly, I don't quite understand why these Naga units need to be defined twice on standard unit table
And then I don't know how to define this equivalence anymore
like you see
ELF_GUARD_TOWER tc HIGH_TOWER
NAGA_ tc NAGA_
Actually, I also want to do ZEPPLIN tc UD_ZEPPLIN
then save job and follow JOB can use UD_ZEPPLIN
Then there was an error when compiling the report , I understand that it can't be written like this
The following are repeated definitions
globals
#INCLUDETABLE <$VER$\UnitEquivalence.txt> #EFR #COND "%2" eq "AI_COMP"
integer %3 = %1
integer o%3 = o%1
#ENDINCLUDE
InitAiUnits
...
#INCLUDETABLE <$VER$\UnitEquivalence.txt> #EFR #COND "%2" eq "AI_COMP"
set %3 = %1
#ENDINCLUDE
Kingytrewq
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