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//You want to cache the result to make accessing it easier in other places. For the purpose of the example, we don't
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//We want to cache the result to make accessing it easier in other places. For the purpose of the example, we don't
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//(Make sure to unload the saved string again in Mod.Unload()!)
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stringuniqueName=ClickerCompat.RegisterClickEffect(mod,"ExampleEffect","Mini Clickers","Creates 5 Mini Clickers around the cursor for 20% damage",6,Color.Red,delegate(Playerplayer,Vector2position,inttype,intdamage,floatknockBack)
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