You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
/// Call in <see cref="ModItem.SetDefaults"/> for a clicker item to assign it an accessory type, so that items with that accessory type cannot be equipped together. Supported types:
337
+
/// ClickingGlove
338
+
/// </summary>
339
+
/// <param name="item">The clicker class item</param>
/// Sets an auto-reuse effect to be applied to the player. Will apply the fastest one onto the player (if there are multiple active ones)
548
+
/// </summary>
549
+
/// <param name="player">The player</param>
550
+
/// <param name="speedFactor">The multiplier to use time of 1 when this effect is active. Rounds down the result, minimum is 2 (game limitation). Example: 6f -> effective use time = 1 * 6f -> 60 / 6f -> 10 cps</param>
551
+
/// <param name="controlledByKeyBind">This effect will only be active if the player toggles it using the keybind from Clicker Class dedicated to it</param>
552
+
/// <param name="preventsClickEffects">This effect will not activate Click Effects while active</param>
//Sets an auto-reuse effect to be applied to the player for all clickers
64
+
//In this case, it will make the clickers have a use time of 5 (resulting in 12 cps), and it will only work if the player uses the Clicker Class hotkey for toggling auto-reuse
0 commit comments