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MovesGenerator.py
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347 lines (258 loc) · 11.3 KB
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from config import EMPTYCELL
from config import BLACKCELL
from config import WHITECELL
from state import State
class MovesGenerator:
def getNextStates(self, state):
states = []
r = -1
# we work on the empty cell we move from the empty cells and check if we can go through it
# to right or to left or up or bottom or either the way is
for row in state.board:
r += 1
c = -1
for cell in row:
c += 1
if(cell != EMPTYCELL):
continue
# to right
stateTemp = self.movesRight(state, r, c, state.whoDidThis)
if(stateTemp == None):
stateTemp = state
# to left
stateTemp1 = self.movesLeft(stateTemp, r, c, state.whoDidThis)
if(stateTemp1 == None):
stateTemp1 = stateTemp
# to bottom
stateTemp = self.movesBottom(
stateTemp1, r, c, state.whoDidThis)
if(stateTemp == None):
stateTemp = stateTemp1
# to top
stateTemp1 = self.movesTop(stateTemp, r, c, state.whoDidThis)
if(stateTemp1 == None):
stateTemp1 = stateTemp
# to top left
stateTemp = self.movesTopLeft(
stateTemp1, r, c, state.whoDidThis)
if(stateTemp == None):
stateTemp = stateTemp1
# to top right
stateTemp1 = self.movesTopRight(
stateTemp, r, c, state.whoDidThis)
if(stateTemp1 == None):
stateTemp1 = stateTemp
# to bottom left
stateTemp = self.movesBottomLeft(
stateTemp1, r, c, state.whoDidThis)
if(stateTemp == None):
stateTemp = stateTemp1
# to bottom right
stateTemp1 = self.movesBottomRight(
stateTemp, r, c, state.whoDidThis)
if(stateTemp1 == None):
stateTemp1 = stateTemp
# append the next state
if(stateTemp1 != None and stateTemp1.board != state.board):
stateTemp1.x = r
stateTemp1.y = c
states.append(stateTemp1)
return states
def movesRight(self, inputState: State, row, column, oppColor):
# check if it's not at the right
rowLen = len(inputState.board[row])
if(column + 1 >= rowLen):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at its right
if(inputState.board[row][column+1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
column += 1
# loop to right and change every cell to myColor
while(column < rowLen and state.board[row][column] == oppColor):
state.board[row][column] = myColor
column += 1
# check that there's another cell like me at the other side
if(column < rowLen and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesLeft(self, inputState: State, row, column, oppColor):
# check if it's not at the left
if(column <= 0):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at its left
if(inputState.board[row][column-1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
column -= 1
# loop to left and change every cell to myColor
while(column >= 0 and state.board[row][column] == oppColor):
state.board[row][column] = myColor
column -= 1
# check that there's another cell like me at the other side
if(column >= 0 and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesBottom(self, inputState: State, row, column, oppColor):
numOfRows = len(inputState.board)
# check if it's not at the bottom
if(row + 1 >= numOfRows):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor under it
if(inputState.board[row+1][column] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row += 1
# loop to bottom and change every cell to myColor
while(row < numOfRows and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row += 1
# check that there's another cell like me at the other side
if(row < numOfRows and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesTop(self, inputState: State, row, column, oppColor):
# check if it's not at the top
if(row <= 0):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor above it
if(inputState.board[row-1][column] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row -= 1
# loop to top and change every cell to myColor
while(row >= 0 and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row -= 1
# check that there's another cell like me at the other side
if(row >= 0 and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesTopLeft(self, inputState: State, row, column, oppColor):
# check if it's not at the top left
if(row <= 0 or column <= 0):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at the top left
if(inputState.board[row-1][column-1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row -= 1
column -= 1
# loop to top left and change every cell to myColor
while(row >= 0 and column >= 0 and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row -= 1
column -= 1
# check that there's another cell like me at the other side
if(row >= 0 and column >= 0 and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesTopRight(self, inputState: State, row, column, oppColor):
rowLen = len(inputState.board[row])
# check if it's not at the top right
if(row <= 0 or column + 1 >= rowLen):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at the top right
if(inputState.board[row-1][column+1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row -= 1
column += 1
# loop to top right and change every cell to myColor
while(row >= 0 and column < rowLen and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row -= 1
column += 1
# check that there's another cell like me at the other side
if(row >= 0 and column < rowLen and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesBottomLeft(self, inputState: State, row, column, oppColor):
numOfRows = len(inputState.board)
# check if it's not at the bottom left
if(row + 1 >= numOfRows or column <= 0):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at the bottom left
if(inputState.board[row+1][column-1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row += 1
column -= 1
# loop to bottom left and change every cell to myColor
while(row < numOfRows and column >= 0 and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row += 1
column -= 1
# check that there's another cell like me at the other side
if(row < numOfRows and column >= 0 and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None
def movesBottomRight(self, inputState: State, row, column, oppColor):
rowLen = len(inputState.board[row])
numOfRows = len(inputState.board)
# check if it's not at the bottom right
if(row + 1 >= numOfRows or column+1 >= rowLen):
return None
# get My color and the opponent color
myColor = BLACKCELL if oppColor == WHITECELL else WHITECELL
# check if it has the oppColor at the bottom right
if(inputState.board[row+1][column+1] != oppColor):
return None
# copy board to get the next state in a new object
state = State(inputState.board, myColor)
# change this cell with myColor
state.board[row][column] = myColor
row += 1
column += 1
# loop to bottom right and change every cell to myColor
while(row < numOfRows and column < rowLen and state.board[row][column] == oppColor):
state.board[row][column] = myColor
row += 1
column += 1
# check that there's another cell like me at the other side
if(row < numOfRows and column < rowLen and state.board[row][column] == myColor):
return state
# if there's no cells like me return None
return None