generated from FabricMC/fabric-example-mod
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bugSomething isn't workingSomething isn't workingnot usissue caused by other mod/sissue caused by other mod/s
Description
Bug description
When using the Kilt mod on fabric to use (neo)forge mods, AutoModpack downloads the forge mods into the modpack on the client, but when launching the game the forge mods don't load. The forge mods don't show up in Mod Menu, and when trying to join the server I get the error "mismatched mod channel list".
Steps to reproduce
- Put Kilt and forge mods in the server
- Open the modpack on the client and get the mods via AutoModpack
- Restart game
- Forge mods aren't there and can't join server
Expected behavior
The forge mods load and you can join the server with them
Actual behavior
The forge mods are missing in game despite being in \minecraft\automodpack\modpacks\servername\mods
Relevant logs
Minecraft & Mod Loader versions
1.20.1 fabric 0.18.4
Minecraft launcher
Prism Launcher
Operating system
Windows 10
AutoModpack version
4.0.5
Other information
No response
Check list
- I have verified that the issue persists in the latest version of the mod.
- I have searched the existing issues and confirmed that this is not a duplicate.
- I have provided all the necessary information to reproduce the issue.
- I have verified that the issue does not occur without the AutoModpack - Ignore if you are reporting a mod conflict issue.
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bugSomething isn't workingSomething isn't workingnot usissue caused by other mod/sissue caused by other mod/s