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Description
Bug description
I'm using the farmer's structure mod and it refuses to sync to clients, even after being placed in the automodpack mods folder, the server mods folder, and being specified within the automodpack server config.
Love the mod!
Steps to reproduce
- Be me with a kinetic server host, a massive modpack, and clients using the curseforge launcher
- Add farmer's structures
- Place the farmers structures mod in the >mods folder, AND the main>automodpack>host-modpack>main>mods folder because the mods folder isn't working
- Write the mod into the automodpack server config to ensure it gets synchronized
- Restart the server many times out of frustration and watch it compile its modlist, which takes 15 minutes because you decided to install blockswap and have regretted it ever since
- Realize that it was synching this mod fine a few days ago and question whether this is even reproducible
- Suffer as it doesn't sync
Expected behavior
The file should be placed in the client's instance\automodpack\modpacks\MATRIOSHKA_MERGED\mods folder,
Actual behavior
It ain't synchronizing g
Relevant logs
My Automodpack server configs: https://mclo.gs/10kj3EU
My lovely 8mb latest.log: https://mclo.gs/3Law8Cx
Minecraft & Mod Loader versions
1.20.1 Forge 47.4.10
Minecraft launcher
Curseforge :)
Operating system
java version 21.0.2 by GraalVM Community; OS Linux arch amd64 version 5.15.0-126-generic
AutoModpack version
AutoModpack 4.0.5 forge
Other information
See the attached .jar of the farmer's structure mod, I suspect it's an issue with the jar itself—it's likely being flagged by automodpack in some way. I've packed it inside a .zip for github's sake.
FarmersStructures-1.0.4-1.20.zip
Check list
- I have verified that the issue persists in the latest version of the mod.
- I have searched the existing issues and confirmed that this is not a duplicate.
- I have provided all the necessary information to reproduce the issue.
- I have verified that the issue does not occur without the AutoModpack - Ignore if you are reporting a mod conflict issue.