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MaxPoolingTriangularLayer.h
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31 lines (29 loc) · 906 Bytes
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#pragma once
#include <iostream>
#include <vector>
#include "SpatiallySparseLayer.h"
#include "Rng.h"
class MaxPoolingTriangularLayer : public SpatiallySparseLayer {
public:
int inSpatialSize;
int outSpatialSize;
int poolSize;
int poolStride;
int dimension;
int S;
MaxPoolingTriangularLayer(int poolSize, int poolStride, int dimension);
void preprocess
(SpatiallySparseBatch &batch,
SpatiallySparseBatchInterface &input,
SpatiallySparseBatchInterface &output);
void forwards
(SpatiallySparseBatch &batch,
SpatiallySparseBatchInterface &input,
SpatiallySparseBatchInterface &output);
void backwards(SpatiallySparseBatch &batch,
SpatiallySparseBatchInterface &input,
SpatiallySparseBatchInterface &output,
float learningRate,
float momentum);
int calculateInputSpatialSize(int outputSpatialSize);
};