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netvars.cpp
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199 lines (168 loc) · 4.88 KB
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#include "netvars.h"
int m_hActiveWeapon;
int m_iTeamNum;
int m_lifeState;
int m_vecOrigin;
int m_fFlags;
int m_nWaterLevel;
int m_iHealth;
int m_Local;
int m_vecPunchAngle;
int m_vecViewOffset0;
int m_vecVelocity0;
int m_angEyeAngles0;
int m_nTickBase;
int m_flNextPrimaryAttack;
int m_iClip1;
int m_iState;
int m_Shared;
int m_nPlayerCond;
int m_PlayerClass;
int m_iClass;
int m_iWeaponState;
int m_bHealing;
int m_iType;
int m_bTouched;
int m_bHasSapper;
int m_hBuilder;
int m_clrRender;
int m_bReadyToBackstab;
int m_flSimulationTime;
int m_flTimeWeaponIdle;
int m_iPrimaryAmmoType;
int m_vecMins;
int m_vecMaxs;
int m_Collision;
int m_flLastFireTime;
int m_flLaggedMovementValue;
RecvTable* recvTables[8192];
void Netvars::Dump(const char* f)
{
FILE* o = pipe::OpenFile(f, "w");
if (!o)
return;
Dump(o);
fclose(o);
}
extern IClient* client;
void Netvars::Dump(_iobuf* o)
{
const char* lprev = NULL;
for (int i = 0; i < GetHighestIndex(); i++)
{
for (ClientClass* CC = client->GetAllClasses(); CC; CC = CC->m_pNext)
if (CC->m_pRecvTable == recvTables[i])
{
if (lprev != CC->m_pNetworkName)
{
fprintf(o, "%s:\n", CC->m_pNetworkName);
lprev = CC->m_pNetworkName;
}
break;
}
fprintf(o, "\t%s:\n", recvTables[i]->m_pNetTableName);
for (int x = 0; x < recvTables[i]->m_nProps; x++)
if (recvTables[i]->m_pProps[x].m_pDataTable)
fprintf(o, "\t\t0x%04X -> %s : %s\n",
recvTables[i]->m_pProps[x].m_Offset,
recvTables[i]->m_pProps[x].m_pVarName,
recvTables[i]->m_pProps[x].m_pDataTable->m_pNetTableName);
else
fprintf(o, "\t\t0x%04X -> %s\n",
recvTables[i]->m_pProps[x].m_Offset,
recvTables[i]->m_pProps[x].m_pVarName);
fputc('\n', o);
fflush(o);
}
}
int Netvars::GetHighestIndex()
{
for (int i = 0; i < (sizeof(recvTables) / 4); i++)
if (!recvTables[i])
return i;
return 0;
}
void Netvars::ScanRecursively(RecvTable* recvTable)
{
recvTables[GetHighestIndex()] = recvTable;
for (int i = 0; i < recvTable->m_nProps; i++)
{
RecvProp* prop = &recvTable->m_pProps[i];
if (prop->m_pDataTable)
{
bool hasvalue = false;
for (int x = 0; x < GetHighestIndex(); x++)
if (recvTables[x] == prop->m_pDataTable)
hasvalue = true;
if (!hasvalue)
ScanRecursively(prop->m_pDataTable);
}
}
}
int Netvars::GetNetvar(const char* dt, const char* m)
{
bool any = dt[0] == '*';
for (int i = 0; i < GetHighestIndex(); i++)
if (any || !strcmp(recvTables[i]->m_pNetTableName, dt))
for (int x = 0; x < recvTables[i]->m_nProps; x++)
if (!strcmp(recvTables[i]->m_pProps[x].m_pVarName, m))
return recvTables[i]->m_pProps[x].m_Offset;
util::Message("Failed to get %s -> %s", dt, m);
return 0;
}
bool Netvars::HookNetvar(const char* dt, const char* m, void* fn)
{
bool any = dt[0] == '*';
for (int i = 0; i < GetHighestIndex(); i++)
if (any || !strcmp(recvTables[i]->m_pNetTableName, dt))
for (int x = 0; x < recvTables[i]->m_nProps; x++)
if (!strcmp(recvTables[i]->m_pProps[x].m_pVarName, m))
recvTables[i]->m_pProps[x].m_ProxyFn = fn;
return true;
}
#define RESOLVE(DT, VAR) VAR = GetNetvar(#DT, #VAR);
#define RESOLVE2(DT, VAR, VAR2) VAR = GetNetvar(DT, VAR2);
void Netvars::Initialize()
{
memset(recvTables, 0, sizeof(recvTables));
for (ClientClass* CC = client->GetAllClasses(); CC; CC = CC->m_pNext)
ScanRecursively(CC->m_pRecvTable);
RESOLVE(DT_BaseCombatCharacter, m_hActiveWeapon)
RESOLVE(DT_BaseEntity, m_iTeamNum)
RESOLVE(DT_BaseEntity, m_vecOrigin)
RESOLVE(DT_BaseEntity, m_clrRender)
RESOLVE(DT_BaseEntity, m_flSimulationTime)
RESOLVE(DT_BaseEntity, m_Collision)
RESOLVE(DT_BasePlayer, m_lifeState)
RESOLVE(DT_BasePlayer, m_fFlags)
RESOLVE(DT_BasePlayer, m_iHealth)
RESOLVE(DT_BaseCombatWeapon, m_iState)
RESOLVE(DT_LocalPlayerExclusive, m_Local)
RESOLVE(DT_LocalPlayerExclusive, m_nTickBase)
RESOLVE(DT_LocalPlayerExclusive, m_flLaggedMovementValue)
RESOLVE(DT_LocalActiveWeaponData, m_flNextPrimaryAttack)
RESOLVE(DT_LocalActiveWeaponData, m_flTimeWeaponIdle)
RESOLVE(DT_LocalWeaponData, m_iPrimaryAmmoType)
RESOLVE(DT_Local, m_vecPunchAngle)
RESOLVE(DT_CollisionProperty, m_vecMins)
RESOLVE(DT_CollisionProperty, m_vecMaxs)
if (tf2())
{
RESOLVE(DT_TFPlayer, m_Shared);
RESOLVE(DT_TFPlayer, m_PlayerClass);
RESOLVE(DT_TFPlayerShared, m_nPlayerCond);
RESOLVE(DT_TFPlayerClassShared, m_iClass);
RESOLVE(DT_TFProjectile_Pipebomb, m_iType);
RESOLVE(DT_TFProjectile_Pipebomb, m_bTouched);
RESOLVE(DT_TFWeaponKnife, m_bReadyToBackstab);
RESOLVE(DT_WeaponMinigun, m_iWeaponState);
RESOLVE(DT_WeaponMedigun, m_bHealing);
RESOLVE(DT_BaseObject, m_bHasSapper);
RESOLVE(DT_LocalTFWeaponData, m_flLastFireTime);
}
RESOLVE2("*", m_iClip1, "m_iClip1")
RESOLVE2("*", m_nWaterLevel, "m_nWaterLevel")
RESOLVE2("*", m_angEyeAngles0, "m_angEyeAngles[0]")
RESOLVE2("*", m_vecViewOffset0, "m_vecViewOffset[0]")
RESOLVE2("DT_LocalPlayerExclusive", m_vecVelocity0, "m_vecVelocity[0]")
}