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onTapped in Windows, access to vibrational motors #5

@Naphier

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@Naphier

Hello,
We just bought one of these and we were hoping to have more access to the system than what's here in the "SDK".

  1. It seems on Windows that this only works as a keyboard and mouse. Is there any way to prevent this and only detect events from the device in the Unity application?
  2. Is there any way to send a signal to the device to invoke the vibrational motors?
  3. Does the Unity SDK work on UWP / HoloLens or does it just act like a keyboard like windows?
  4. Is there a way to get the intensity of a tap? i.e. it would be nice to detect how hard someone has tapped to do pressure-like events (maybe a long press if you tap hard)
  5. Any ideas on how to do scroll functionality? It would be neat to do something like thumb+index finger rubbing to scroll.

Thanks!

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