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input.d
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249 lines (225 loc) · 5.28 KB
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module input;
import math.vector;
import derelict.glfw3.glfw3;
struct ButtonState
{
float2 loc;
bool inState;
}
class MouseEventState
{
ButtonState[GLFW_MOUSE_BUTTON_LAST] down;
ButtonState[GLFW_MOUSE_BUTTON_LAST] up;
bool[GLFW_MOUSE_BUTTON_LAST] changed;
float2 oldLoc;
float2 newLoc;
float2 scrollDelta;
this()
{
down[] = ButtonState(float2.zero, false);
up[] = ButtonState(float2.zero, true);
changed[] = false;
oldLoc = float2.zero;
newLoc = float2.zero;
scrollDelta = float2.zero;
}
void reset()
{
scrollDelta = float2.zero;
changed[] = false;
}
bool wasReleased(MouseButton button)
{
return changed[button] && down[button].inState;
}
bool wasPressed(MouseButton button)
{
return changed[button] && up[button].inState;
}
bool isDown(MouseButton button)
{
return down[button].inState;
}
bool isUp(MouseButton button)
{
return up[button].inState;
}
}
enum KeyModifier
{
control = GLFW_MOD_CONTROL,
shift = GLFW_MOD_SHIFT,
alt = GLFW_MOD_ALT,
controlAlt = control | alt,
controlShift = control | shift,
shiftAlt = shift | alt,
controlAltShift = control | alt | shift
}
class KeyboardEventState
{
string charInput;
KeyModifier modifier;
KeyState[Key.max + 1] keys;
bool[Key.max + 1] changed;
bool wasReleased(Key key)
{
return changed[key] && keys[key] == KeyState.released;
}
bool wasPressed(Key key)
{
bool p = changed[key] && keys[key] == KeyState.pressed;
return p;
}
bool isDown(Key key)
{
return keys[key] == KeyState.pressed;
}
bool isUp(Key key)
{
return keys[key] == KeyState.released;
}
void reset()
{
charInput.length = 0;
changed[] = false;
}
}
enum KeyState
{
pressed = GLFW_PRESS,
released = GLFW_RELEASE
}
enum MouseButton
{
left = GLFW_MOUSE_BUTTON_1,
rigth = GLFW_MOUSE_BUTTON_2,
middle = GLFW_MOUSE_BUTTON_3,
x0 = GLFW_MOUSE_BUTTON_4,
x1 = GLFW_MOUSE_BUTTON_5,
x2 = GLFW_MOUSE_BUTTON_6,
x3 = GLFW_MOUSE_BUTTON_7,
x4 = GLFW_MOUSE_BUTTON_8
}
enum Key
{
unknown = 0,
space = GLFW_KEY_SPACE,
apostrophe = GLFW_KEY_APOSTROPHE,
comma = GLFW_KEY_COMMA,
minus = GLFW_KEY_MINUS,
period = GLFW_KEY_PERIOD,
slash = GLFW_KEY_SLASH,
semicolon = GLFW_KEY_SEMICOLON,
equal = GLFW_KEY_EQUAL,
_0 = GLFW_KEY_0,
_1 = GLFW_KEY_1,
_2 = GLFW_KEY_2,
_3 = GLFW_KEY_3,
_4 = GLFW_KEY_4,
_5 = GLFW_KEY_5,
_6 = GLFW_KEY_6,
_7 = GLFW_KEY_7,
_8 = GLFW_KEY_8,
_9 = GLFW_KEY_9,
A = GLFW_KEY_A,
B = GLFW_KEY_B,
C = GLFW_KEY_C,
D = GLFW_KEY_D,
E = GLFW_KEY_E,
F = GLFW_KEY_F,
G = GLFW_KEY_G,
H = GLFW_KEY_H,
I = GLFW_KEY_I,
J = GLFW_KEY_J,
K = GLFW_KEY_K,
L = GLFW_KEY_L,
M = GLFW_KEY_M,
N = GLFW_KEY_N,
O = GLFW_KEY_O,
P = GLFW_KEY_P,
Q = GLFW_KEY_Q,
R = GLFW_KEY_R,
S = GLFW_KEY_S,
T = GLFW_KEY_T,
U = GLFW_KEY_U,
V = GLFW_KEY_V,
W = GLFW_KEY_W,
X = GLFW_KEY_X,
Y = GLFW_KEY_Y,
Z = GLFW_KEY_Z,
leftBracket = GLFW_KEY_LEFT_BRACKET,
rightBracket = GLFW_KEY_RIGHT_BRACKET,
graveAccent = GLFW_KEY_GRAVE_ACCENT,
world_1 = GLFW_KEY_WORLD_1,
world_2 = GLFW_KEY_WORLD_1,
escape = GLFW_KEY_ESCAPE,
enter = GLFW_KEY_ENTER,
tab = GLFW_KEY_TAB,
backspace = GLFW_KEY_BACKSPACE,
insert = GLFW_KEY_INSERT,
delete_ = GLFW_KEY_DELETE,
right = GLFW_KEY_RIGHT,
left = GLFW_KEY_LEFT,
down = GLFW_KEY_DOWN,
up = GLFW_KEY_UP,
pageUp = GLFW_KEY_PAGE_UP,
pageDown = GLFW_KEY_PAGE_DOWN,
home = GLFW_KEY_HOME,
end = GLFW_KEY_END,
capsLock = GLFW_KEY_CAPS_LOCK,
scrollLock = GLFW_KEY_SCROLL_LOCK,
numLock = GLFW_KEY_NUM_LOCK,
printScreen = GLFW_KEY_PRINT_SCREEN,
pause = GLFW_KEY_PAUSE,
f1 = GLFW_KEY_F1,
f2 = GLFW_KEY_F2,
f3 = GLFW_KEY_F3,
f4 = GLFW_KEY_F4,
f5 = GLFW_KEY_F5,
f6 = GLFW_KEY_F6,
f7 = GLFW_KEY_F7,
f8 = GLFW_KEY_F8,
f9 = GLFW_KEY_F9,
f10 = GLFW_KEY_F10,
f11 = GLFW_KEY_F11,
f12 = GLFW_KEY_F12,
f13 = GLFW_KEY_F13,
f14 = GLFW_KEY_F14,
f15 = GLFW_KEY_F15,
f16 = GLFW_KEY_F16,
f17 = GLFW_KEY_F17,
f18 = GLFW_KEY_F18,
f19 = GLFW_KEY_F19,
f20 = GLFW_KEY_F20,
f21 = GLFW_KEY_F21,
f22 = GLFW_KEY_F22,
f23 = GLFW_KEY_F23,
f24 = GLFW_KEY_F24,
f25 = GLFW_KEY_F25,
numpad0 = GLFW_KEY_KP_0,
numpad1 = GLFW_KEY_KP_1,
numpad2 = GLFW_KEY_KP_2,
numpad3 = GLFW_KEY_KP_3,
numpad4 = GLFW_KEY_KP_4,
numpad5 = GLFW_KEY_KP_5,
numpad6 = GLFW_KEY_KP_6,
numpad7 = GLFW_KEY_KP_7,
numpad8 = GLFW_KEY_KP_8,
numpad9 = GLFW_KEY_KP_9,
decimal = GLFW_KEY_KP_DECIMAL,
divide = GLFW_KEY_KP_DIVIDE,
multiply = GLFW_KEY_KP_MULTIPLY,
subtract = GLFW_KEY_KP_SUBTRACT,
add = GLFW_KEY_KP_ADD,
numpadenter = GLFW_KEY_KP_ENTER,
numpadequal = GLFW_KEY_KP_EQUAL,
leftShift = GLFW_KEY_LEFT_SHIFT,
leftControl = GLFW_KEY_LEFT_CONTROL,
leftAlt = GLFW_KEY_LEFT_ALT,
leftSuper = GLFW_KEY_LEFT_SUPER,
rightShift = GLFW_KEY_RIGHT_SHIFT,
rightControl = GLFW_KEY_RIGHT_CONTROL,
rightAlt = GLFW_KEY_RIGHT_ALT,
rightSuper = GLFW_KEY_RIGHT_SUPER,
menu = GLFW_KEY_MENU,
}