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if (shaderProgramAttempt->addVertexShader ((vertexShader))
&& shaderProgramAttempt->addShader (waveGeometryShader, GL_GEOMETRY_SHADER)
&& shaderProgramAttempt->addFragmentShader ((fragmentShader))
&& shaderProgramAttempt->link())
GL_GEOMETRY_SHADER is not defined on Windows. I checked juce_MissingOpenGLDefinitions.h and it only has vertex and fragment.
I know it is not an issue with your code, but I think you should remove Visual Studio as an exporter if there's no way to make it work. Btw, the Oscilloscope2D works perfectly and has been very helpful 👍
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