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Tribes 2's console_end.cs has some functionality that depends on values being assigned to $LaunchMode which I believe is performed by the engine when parsing the command line input.
The following values are handled:
- DedicatedServer - Should be used with the -dedicated command line flag
- Console - I am not sure what command line flag this corresponds to, but it will spawn another console window on the game instance.
- NavBuild - I am not sure what command line flag this corresponds to, but it will create a game server and from there it is assumed the game script goes and build AI navigation graphs.
- SpnBuild - I am not sure what command line flag this corresponds to, but it will create a game server and from there it is assumed the game script goes and build spawn graphs.