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Procedural generated environments #4

@alexgr

Description

@alexgr

Difficulty: multiple persons
Need to have generated environments. We can try different approaches and algorithms for volumetric or standard environment generation.

This can cover

  • terrain generation
  • building generation
  • dungeon generation
  • grass
  • trees
  • rocks
  • props/decorative objects
  • weapons

and others.

Please mention as a comment details if you are contributing here.

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