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Exported file is sometimes missing faces #417

@hybridherbst

Description

@hybridherbst

This file results in incorrect USDZ export in like 50% of cases, the result is non-deterministic.
PosedTetrahedron.zip

In half the tries the resulting mesh is missing faces:
image

When actually it's a (folded) tetrahedron:
image

Independent of whether the export succeeds or not, there's multiple logs in the console:
2x USD: Failed decomposing transform 2. The source transform may be singular.

Since the input file is a GLB you can import it with glTFast (either from OpenUPM or from the Unity registry as com.unity.cloud.gltfast).

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