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ScreenReader.cs
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298 lines (256 loc) · 8.79 KB
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using MelonLoader;
namespace BlippoAccess
{
/// <summary>
/// Thin wrapper around Tolk screen reader APIs.
/// </summary>
public static class ScreenReader
{
[DllImport("Tolk.dll")]
private static extern void Tolk_Load();
[DllImport("Tolk.dll")]
private static extern void Tolk_Unload();
[DllImport("Tolk.dll")]
private static extern bool Tolk_IsLoaded();
[DllImport("Tolk.dll")]
private static extern bool Tolk_HasSpeech();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode)]
private static extern bool Tolk_Output(string text, bool interrupt);
[DllImport("Tolk.dll")]
private static extern bool Tolk_Silence();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr Tolk_DetectScreenReader();
private static bool _isInitialized;
private static bool _isAvailable;
private static string _lastSpokenText = string.Empty;
private static int _lastSpokenTick;
private static readonly List<string> _announcementHistory = new List<string>();
private static int _historyCursor = -1;
private const int DuplicateSuppressionWindowMilliseconds = 450;
private const int MaxAnnouncementHistorySize = 40;
/// <summary>
/// Initializes Tolk and caches screen reader availability.
/// </summary>
public static void Initialize()
{
if (_isInitialized)
{
return;
}
try
{
Tolk_Load();
_isAvailable = Tolk_IsLoaded() && Tolk_HasSpeech();
if (_isAvailable)
{
var readerNamePointer = Tolk_DetectScreenReader();
var readerName = readerNamePointer == IntPtr.Zero
? "Unknown"
: Marshal.PtrToStringUni(readerNamePointer);
MelonLogger.Msg($"Screen reader detected: {readerName}");
}
else
{
MelonLogger.Warning("Tolk loaded, but no active speech provider was detected.");
}
}
catch (DllNotFoundException)
{
MelonLogger.Error("Tolk.dll is missing in the game directory.");
_isAvailable = false;
}
catch (Exception ex)
{
MelonLogger.Error($"Failed to initialize Tolk: {ex.Message}");
_isAvailable = false;
}
_isInitialized = true;
}
/// <summary>
/// Speaks text immediately through the active screen reader.
/// </summary>
/// <param name="text">Text to speak.</param>
/// <param name="interrupt">Whether current speech should be interrupted.</param>
public static void Say(string text, bool interrupt = true)
{
if (string.IsNullOrWhiteSpace(text))
{
return;
}
var now = Environment.TickCount;
if (string.Equals(text, _lastSpokenText, StringComparison.Ordinal) &&
unchecked(now - _lastSpokenTick) < DuplicateSuppressionWindowMilliseconds)
{
return;
}
_lastSpokenText = text;
_lastSpokenTick = now;
AddToHistory(text);
DebugLogger.LogScreenReader(text);
if (!_isAvailable)
{
return;
}
try
{
Tolk_Output(text, interrupt);
}
catch (Exception ex)
{
MelonLogger.Warning($"Tolk output failed: {ex.Message}");
}
}
/// <summary>
/// Queues text behind current speech instead of interrupting.
/// </summary>
/// <param name="text">Text to speak.</param>
public static void SayQueued(string text)
{
Say(text, false);
}
/// <summary>
/// Repeats the most recent spoken announcement.
/// </summary>
/// <param name="interrupt">Whether current speech should be interrupted.</param>
/// <returns>True if a previous announcement existed, otherwise false.</returns>
public static bool RepeatLast(bool interrupt = true)
{
if (string.IsNullOrWhiteSpace(_lastSpokenText))
{
return false;
}
_historyCursor = _announcementHistory.Count - 1;
return SpeakFromHistory(_lastSpokenText, interrupt);
}
/// <summary>
/// Repeats the previous announcement from history.
/// </summary>
/// <param name="interrupt">Whether current speech should be interrupted.</param>
/// <returns>True if a previous announcement exists; otherwise false.</returns>
public static bool RepeatPrevious(bool interrupt = true)
{
if (_announcementHistory.Count == 0)
{
return false;
}
if (_historyCursor < 0)
{
_historyCursor = _announcementHistory.Count - 1;
}
else
{
_historyCursor = Math.Max(0, _historyCursor - 1);
}
return SpeakFromHistory(_announcementHistory[_historyCursor], interrupt);
}
/// <summary>
/// Repeats the next announcement from history.
/// </summary>
/// <param name="interrupt">Whether current speech should be interrupted.</param>
/// <returns>True if a next announcement exists; otherwise false.</returns>
public static bool RepeatNext(bool interrupt = true)
{
if (_announcementHistory.Count == 0)
{
return false;
}
if (_historyCursor < 0)
{
_historyCursor = _announcementHistory.Count - 1;
}
else
{
_historyCursor = Math.Min(_announcementHistory.Count - 1, _historyCursor + 1);
}
return SpeakFromHistory(_announcementHistory[_historyCursor], interrupt);
}
/// <summary>
/// Stops current speech output.
/// </summary>
public static void Stop()
{
if (!_isAvailable)
{
return;
}
try
{
Tolk_Silence();
}
catch (Exception ex)
{
MelonLogger.Warning($"Tolk silence failed: {ex.Message}");
}
}
/// <summary>
/// Shuts down Tolk.
/// </summary>
public static void Shutdown()
{
if (!_isInitialized)
{
return;
}
try
{
Tolk_Unload();
}
catch (Exception ex)
{
MelonLogger.Warning($"Tolk unload failed: {ex.Message}");
}
_isInitialized = false;
_isAvailable = false;
}
/// <summary>
/// Gets a value indicating whether speech output is currently available.
/// </summary>
public static bool IsAvailable => _isAvailable;
private static void AddToHistory(string text)
{
if (string.IsNullOrWhiteSpace(text))
{
return;
}
if (_announcementHistory.Count > 0 &&
string.Equals(_announcementHistory[_announcementHistory.Count - 1], text, StringComparison.Ordinal))
{
_historyCursor = _announcementHistory.Count - 1;
return;
}
_announcementHistory.Add(text);
if (_announcementHistory.Count > MaxAnnouncementHistorySize)
{
_announcementHistory.RemoveAt(0);
}
_historyCursor = _announcementHistory.Count - 1;
}
private static bool SpeakFromHistory(string text, bool interrupt)
{
if (string.IsNullOrWhiteSpace(text))
{
return false;
}
_lastSpokenText = text;
_lastSpokenTick = Environment.TickCount;
DebugLogger.LogScreenReader(text);
if (!_isAvailable)
{
return true;
}
try
{
Tolk_Output(text, interrupt);
return true;
}
catch (Exception ex)
{
MelonLogger.Warning($"Tolk repeat failed: {ex.Message}");
return false;
}
}
}
}