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Bad default lighting in some levels #133

@DCxDemo

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@DCxDemo

This is caused by the fact that levels are too far from the middle point, moving dynamic models too far from default dx lights (kona, school2). Not sure what would be best in this case - move level itself up or generate custom lighting func to be used by the level?

In case of directional light it also should be possible to remove light intensity fall-off, but i'm not sure whether the engine supports it.

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    graphicsAn issue related to graphics rendering pipeline

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