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ChestStyle.cs
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75 lines (75 loc) · 1.39 KB
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namespace ClickerClass
{
public enum ChestStyle : byte
{
Wooden,
Gold,
LockedGold,
Shadow,
LockedShadow,
Barrel,
TrashCan,
Ebonwood,
RichMahogany,
Pearlwood,
Ivy,
Ice,
LivingWood,
Skyware,
Shadewood,
WebCovered,
Lihzahrd,
Water,
Jungle,
Corruption,
Crimson,
Hallowed,
Frozen,
LockedJungle,
LockedCorruption,
LockedCrimson,
LockedHallowed,
LockedFrozen,
Dynasty,
Honey,
Steampunk,
PalmWood,
Mushroom,
BorealWood,
Slime,
GreenDungeon,
LockedGreenDungeon,
PinkDungeon,
LockedPinkDungeon,
BlueDungeon,
LockedBlueDungeon,
Bone,
Cactus,
Flesh,
Obsidian,
Pumpkin,
Spooky,
Glass,
Martian,
Meteorite,
Granite,
Marble,
Crystal,
Golden = 53,
Containers2Offset = 54, //This is the index of the first chest from TileID.Containers2. Things checking for the frameX need to add to it if the tile type matches
CrystalReal = Containers2Offset + 0,
GoldenReal = Containers2Offset + 1,
Spider = Containers2Offset + 2,
Lesion = Containers2Offset + 3,
DeadMans = Containers2Offset + 4,
Solar = Containers2Offset + 5,
Vortex = Containers2Offset + 6,
Nebula = Containers2Offset + 7,
Stardust = Containers2Offset + 8,
Golf = Containers2Offset + 9,
Sandstone = Containers2Offset + 10,
Bamboo = Containers2Offset + 11,
DesertDungeon = Containers2Offset + 12,
LockedDesertDungeon = Containers2Offset + 13,
}
}