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QoL suggestions #6

@csdf27

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@csdf27
  1. If would be very helpful to expand the hierachy, such that you have
    TableName [RomName]
    |_ Standard effects
    |_ Coin in
    |_ Start button
    |_ Ball at plunger
    |_ Slingshots
    |_ Bumpers
    |_ etc
    |_ Other effects
    Most tables share many elements so it would be nice to have them all in the same place. And I tend to think of effects in terms of what triggers them (e.g. "left slingshot"), not the switch number itself.
    Then as we build effects, we insert them into the correct portion of the hierarchy. Designing it this way also helps you spot if you've missed out a part of the table. That's much harder to do if all you see is switch, solenoid and lamp numbers.
  2. Equally, it would be nice to be able to add a "description" to each Table Element, for example
    Switch W54 (Top left ramp): 7 effects
  3. It would be good if Switches, Lamps and Solenoid triggers used a different icon, just to help tell them apart

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