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script.js
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86 lines (73 loc) · 2.58 KB
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let canvas = document.getElementById("snake"); //criar elemento que irá rodar o jogo
let context = canvas.getContext("2d");
let box = 32; //Tamanho
let snake = []; //criar cobrinha como lista, já que ela vai ser uma série de coordenadas, que quando pintadas, criam os quadradinhos
snake[0] = {
x: 8 * box,
y: 8 * box
}
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box
}
/*Background*/
function criarBG() {
context.fillStyle = "lightblue";
context.fillRect(0, 0, 16 * box, 16 * box); //desenha o retângulo usando x e y e a largura e altura setadas
}
/*Snake*/
function criarCobrinha() {
for (i = 0; i < snake.length; i++) {
context.fillStyle = "purple";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
function drawfood() {
context.fillStyle = "red";
context.fillRect(food.x, food.y, box, box);
}
//Keydown = Botão de "click"
document.addEventListener('keydown', update);
//Condicionais para as direções
function update(event) {
if (event.keyCode == 37 && direction != "right") direction = "left";
if (event.keyCode == 38 && direction != "down") direction = "up";
if (event.keyCode == 39 && direction != "left") direction = "right";
if (event.keyCode == 40 && direction != "up") direction = "down";
}
function iniciarJogo() {
if (snake[0].x > 15 * box && direction == "right") snake[0].x = 0;
if (snake[0].x < 0 && direction == 'left') snake[0].x = 16 * box;
if (snake[0].y > 15 * box && direction == "down") snake[0].y = 0;
if (snake[0].y < 0 && direction == 'up') snake[0].y = 16 * box;
for (i = 1; i < snake.length; i++) {
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y) {
clearInterval(jogo);
alert('GAME OVER!');
alert('Tecle (F5) para continuar');
}
}
criarBG();
criarCobrinha();
drawfood();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
// Movimentação
if (direction == "right") snakeX += box; //Se direção = right snakeX acrescenta +1 box
if (direction == "left") snakeX -= box;
if (direction == "up") snakeY -= box;
if (direction == "down") snakeY += box;
if (snakeX != food.x || snakeY != food.y) {
snake.pop();
} else {
food.x = Math.floor(Math.random() * 15 + 1) * box;
food.y = Math.floor(Math.random() * 15 + 1) * box;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
let jogo = setInterval(iniciarJogo, 100); //Renova a cada 100ms