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Description
[t=06:22:53.176391][f=0174732] Error: popElementInstance [string "LuaUI/ We have 1 zombie units left over in paralyzedDrawUnitVBOTable after removing:28648 zombies: 17895
[t=06:22:53.176557][f=0174732] 174732 #13 {1:15892,2:17895,3:5466,4:29750,5:2958,6:29489,7:28648,8:7524,9:5346,10:9609,11:16145,12:5630,13:4425,}
[t=06:22:53.176621][f=0174732] 174732 #12 {1:15892,2:17895,3:5466,4:29750,5:2958,6:29489,7:4425,8:7524,9:5346,10:9609,11:16145,12:5630,}
[t=06:22:53.178324][f=0174732] TraceFullEcho:[1:15892,2:17895,3:5466,4:29750,5:2958,6:29489,7:28648,8:7524,9:5346,10:9609,11:16145,12:5630,13:4425, 1:15892,2:17895,3:5466,4:29750,5:2958,6:29489,7:4425,8:7524,9:5346,10:9609,11:16145,12:5630, ]
1: popElementInstance @LuaUI/Widgets/Include/instancevboidtable.lua:285 Locals:(iT={myName:paralyzedDrawUnitVBOTable, primitiveType:4, VAO:, numZombies:1, indexVBO:, }[#23]; instanceID=28648; noUpload=nil; oldElementIndex=7; lastElementIndex=13; lastElementInstanceID=4425; iTStep=12; endOffset=144; oldOffset=72; instanceData={1:1, 2:1, 3:1, 4:4, 5:0, }[#384])
2: StopDrawParalyzedUnitGL4 @LuaUI/Widgets/gfx_paralyze_effect.lua:528 Locals:(unitID=28648)
3: ??
4: pcall @=[C]:-1 Locals:()
5: GameFrame @LuaUI/cawidgets.lua:934 Locals:(w={LUAUI_DIRNAME:LuaUI/, VFS:
6: ??
7: @=(tail call):-1 Locals:((*temporary)=)