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newgamewidget.cpp
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136 lines (114 loc) · 4.16 KB
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#include "newgamewidget.h"
#include "ui.h"
NewGameWidget::NewGameWidget(GameMechanics *gmMechanics, QWidget *parent) :
QWidget(parent)
{
setWindowTitle(tr("New Game"));
gameMechanics = gmMechanics;
//------------------Buttons------------------
okButton = new QPushButton(tr("&Ok"));
cancelButton = new QPushButton(tr("&Cancel"));
browseButton = new QPushButton(tr("&Browse"));
okButton->setDisabled(true);
//------------------RadioButtons-------------
defaultImageRB = new QRadioButton(tr("&Default image"));
userImageRB = new QRadioButton(tr("&User image"));
userImageRB->setChecked(true);
pathLineEdit = new QLineEdit();
//----------------SpinBox---------------------
spinBox = new QSpinBox();
spinBox->setRange(2,8);
spinBox->setValue(3);
spinBoxLabel = new QLabel(tr("Choose count of peaces:"));
//------------------connections---------------
connect(okButton, SIGNAL(clicked()),
this, SLOT(newGame()));
connect(cancelButton, SIGNAL(clicked()),
this, SLOT(close()));
connect(browseButton, SIGNAL(clicked()),
this, SLOT(browse()));
connect(spinBox, SIGNAL(valueChanged(int)),
gameMechanics, SLOT(changeLevel(int)));
connect(defaultImageRB, SIGNAL(clicked(bool)),
browseButton, SLOT(setDisabled(bool)));
connect(userImageRB, SIGNAL(clicked(bool)),
browseButton, SLOT(setEnabled(bool)));
connect(defaultImageRB, SIGNAL(clicked(bool)),
pathLineEdit, SLOT(setDisabled(bool)));
connect(userImageRB, SIGNAL(clicked(bool)),
pathLineEdit, SLOT(setEnabled(bool)));
connect(defaultImageRB, SIGNAL(clicked(bool)),
okButton, SLOT(setEnabled(bool)));
connect(userImageRB, SIGNAL(clicked(bool)),
okButton, SLOT(setDisabled(bool)));
//------------------Layouts------------------
mainLayout = new QVBoxLayout();
buttonsLayout = new QHBoxLayout();
pathLayout = new QHBoxLayout();
RBLayout = new QHBoxLayout();
buttonsLayout->addWidget(okButton);
buttonsLayout->addWidget(cancelButton);
pathLayout->addWidget(pathLineEdit);
pathLayout->addWidget(browseButton);
RBLayout->addWidget(defaultImageRB);
RBLayout->addWidget(userImageRB);
mainLayout->addWidget(spinBoxLabel);
mainLayout->addWidget(spinBox);
mainLayout->addLayout(RBLayout);
mainLayout->addLayout(pathLayout);
mainLayout->addLayout(buttonsLayout);
this->setLayout(mainLayout);
this->setFixedSize(300, 220);
}
//-----------------------------------------
void NewGameWidget::newGame()
{
if(pathLineEdit->text() != gameMechanics->imageName)
gameMechanics->imageName = new QString(pathLineEdit->text());
if (!userImageRB->isChecked())
gameMechanics->imageName = new QString("://resources/default.jpg");
if(!gameMechanics->imageName->isEmpty())
{
gameMechanics->newGame();
pathLineEdit->clear();
}
this->close();
}
//-----------------------------------------
void NewGameWidget::browse()
{
QString in = QFileDialog::getOpenFileName(0, tr("Open"), "",
tr("Images") +
"(*.jpg *.jpeg *.png *.bmp"
"*.gif *.pbm *.pgm *.ppm "
"*.tiff *.xbm *.xpm);;" +
tr("All Files") +
"(*.*)");
if (in.isEmpty())
return;
QImage temp(in);
if (temp.format() == QImage::Format_Invalid)
{
emit wrongImage();
return;
}
gameMechanics->imageName = ∈
pathLineEdit->setText(*gameMechanics->imageName);
newGame();
}
//-----------------------------------------
NewGameWidget::~NewGameWidget()
{
delete okButton;
delete cancelButton;
delete browseButton;
delete pathLineEdit;
delete defaultImageRB;
delete userImageRB;
delete spinBoxLabel;
delete pathLayout;
delete buttonsLayout;
delete mainLayout;
delete gameMechanics;
}
//----------------------------------------