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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
Description
What problem does this solve or what need does it fill?
I would like to animate visibility of glTF nodes in bevy.
What solution would you like?
I would like Bevy glTF loader to support the KHR_node_visibility gltf extension.
What alternative(s) have you considered?
As suggested elsewhere, the workaround for this is applying some transform to the node, usually setting its scale to 0 using constant interpolation.
Additional context
The KHR_node_visibility extension is soon to be ratified by the Khronos Group, and is tracked on this pull request: KhronosGroup/glTF#2410
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished