Skip to content

Feature: Keyboard Inputs #25

@bobis33

Description

@bobis33

User Story

As a user, I want to bind and handle keyboard input so that I can control gameplay or the engine’s UI.

Acceptance Criteria

  • Keyboard events (press/release) are captured.

  • Bindings can be customized.

  • Works across all window plugins.

Definition of Done

  • Keyboard input plugin implemented and loadable.

  • Events mapped to engine’s input system.

  • Custom bindings configurable (via config or API).

  • Tested with X11 and GLFW.

Metadata

Metadata

Assignees

Labels

featureNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions