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featureNew feature or requestNew feature or request
Description
User Story
As a user, I want to bind and handle keyboard input so that I can control gameplay or the engine’s UI.
Acceptance Criteria
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Keyboard events (press/release) are captured.
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Bindings can be customized.
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Works across all window plugins.
Definition of Done
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Keyboard input plugin implemented and loadable.
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Events mapped to engine’s input system.
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Custom bindings configurable (via config or API).
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Tested with X11 and GLFW.
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featureNew feature or requestNew feature or request