Skip to content

Simplex noise shrinking near poles #2

@boytchev

Description

@boytchev

When simplex noise is used at large scales (e.g. noise(100*x,100*y,100*z)) there is a shrinking of features near poles. The shrinking is noticeable when the scale is more than 1/20 of the horizontal texture resolution. For example, a texture 1024x512 manifests such deformation when the scale is above 50.

https://boytchev.github.io/texture-generator/online/concrete.html?w=512&h=256&s=0&d=100&b=100

image

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requesthelp wantedExtra attention is needed

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions