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PPU.cpp
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215 lines (180 loc) · 5.68 KB
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#include "PPU.h"
#include "Config.h"
#include "Bus.h"
#include "Game.h"
#include "Debug.h"
#include <bitset>
#include <iostream>
static const SDL_Color transparent = { 0, 0, 0, 0 }; // Transparent color used for color 0 in sprites
static const size_t NUM_COLORS = 128;
SDL_Color palette[NUM_COLORS];
uint16_t rawPalette[];
PPU::PPU(Bus& bus) : bus(bus), VRAM(new uint8_t[VRAM_SIZE]), OAM(new uint8_t[OAM_SIZE])
{
// Convert palette to SDL format
for (uint8_t i = 0; i < NUM_COLORS; i++)
{
// rawPalette is RGB in 0-7, need to convert to 0-255 thus the mult 36
palette[i].r = ((rawPalette[i] >> 6) & 0x07) * 36;
palette[i].g = ((rawPalette[i] >> 3) & 0x07) * 36;
palette[i].b = ((rawPalette[i] >> 0) & 0x07) * 36;
palette[i].a = 255;
}
window = SDL_CreateWindow(
"NES Emulator",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
SCREEN_WIDTH * WINDOW_SCALE,
SCREEN_HEIGHT * WINDOW_SCALE,
SDL_WINDOW_OPENGL
);
if (window == NULL) {
std::cout << "SDL Window could not be created: " << SDL_GetError() << std::endl;
}
windowSurface = SDL_GetWindowSurface(window);
frameSurface = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0, 0, 0, 255);
}
PPU::~PPU()
{
delete[] VRAM;
delete[] OAM;
for (int i = 0; i < NUM_PATTERNS; i++)
{
SDL_FreeSurface(patterns[i]);
}
}
void PPU::init()
{
loadPatterns();
ppustatus.byte = 0xA0; // Power up state
SDL_Rect srcRect;
srcRect.x = -8;
srcRect.y = 0;
srcRect.h = 8;
srcRect.w = 8;
for (int i = 0; i < CHR::NUM_PATTERNS; i++)
{
srcRect.x += 8;
if (srcRect.x >= SCREEN_WIDTH) { srcRect.x = 0; srcRect.y += 8; }
if (srcRect.y >= SCREEN_HEIGHT) { srcRect.y = 0; }
if (SDL_BlitSurface(patterns[i], NULL, frameSurface, &srcRect) != 0)
{
std::cout << "Blit failed: " << SDL_GetError() << std::endl;
}
}
displayFrame();
}
void PPU::displayFrame()
{
/*SDL_Surface* optimizedSurface = SDL_ConvertSurface(frameSurface, windowSurface->format, 0);
if (optimizedSurface == NULL)
{
std::cout << "Convert failed: " << SDL_GetError() << std::endl;
}*/
// Automatically scale frame buffer to window size
if (SDL_BlitScaled(frameSurface, NULL, windowSurface, NULL) != 0)
{
std::cout << "Blit failed: " << SDL_GetError() << std::endl;
}
SDL_UpdateWindowSurface(window);
}
void PPU::loadPatterns()
{
std::bitset<8> lower, upper;
for (int i = 0; i < CHR::NUM_PATTERNS; i++)
{
patterns[i] = SDL_CreateRGBSurface(0, CHR::PATTERN_HEIGHT, CHR::PATTERN_WIDTH, 32, 0, 0, 0, 255);
SDL_Surface* patt = patterns[i];
SDL_LockSurface(patt);
uint32_t* pixels = (uint32_t*) patt->pixels;
for (int j = 0; j < CHR::PATTERN_HEIGHT; j++)
{
lower = *bus.game().getCHR().getPtr((i * 0x10) + j);
upper = *bus.game().getCHR().getPtr((i * 0x10) + CHR::PATTERN_HEIGHT + j);
for (int k = CHR::PATTERN_WIDTH - 1; k >= 0; k--)
{
uint8_t val = (upper[k] << 1) | lower[k];
*pixels = getColor(val);
pixels++;
}
}
SDL_UnlockSurface(patt);
}
}
void PPU::rPPUCTRL(uint8_t value)
{
logMemoryReg("WRITE", "PPUCTRL", value);
logPPU("PPUCTRL NOT IMPLEMENTED");
}
void PPU::rPPUMASK(uint8_t value)
{
logMemoryReg("WRITE", "PPUMASK", value);
logPPU("PPUMASK NOT IMPLEMENTED");
}
// TODO: clear/set flags based on PPU functionality
uint8_t PPU::rPPUSTATUS()
{
uint8_t value = ppustatus.byte;
logMemoryReg("READ", "PPUSTATUS", value);
logPPU("PPUSTATUS NOT IMPLEMENTED");
ppustatus.bits.V = 0;
return value;
}
void PPU::rOAMADDR(uint8_t value)
{
logMemoryReg("WRITE", "OAMADDR", value);
logPPU("OAMADDR NOT IMPLEMENTED");
}
void PPU::rOAMDATA_write(uint8_t value)
{
logMemoryReg("WRITE", "OAMDATA", value);
logPPU("OAMDATA NOT IMPLEMENTED");
}
uint8_t PPU::rOAMDATA_read()
{
uint8_t value = 0;
logMemoryReg("READ", "OAMDATA", value);
logPPU("OAMDATA NOT IMPLEMENTED");
return value;
}
void PPU::rPPUSCROLL(uint8_t value)
{
logMemoryReg("WRITE", "PPUSCROLL", value);
logPPU("PPUSCROLL NOT IMPLEMENTED");
}
void PPU::rPPUADDR(uint8_t value)
{
logMemoryReg("WRITE", "PPUADDR", value);
logPPU("PPUADDR NOT IMPLEMENTED");
}
void PPU::rPPUDATA_write(uint8_t value)
{
logMemoryReg("WRITE", "PPUDATA", value);
logPPU("PPUDATA NOT IMPLEMENTED");
}
uint8_t PPU::rPPUDATA_read()
{
uint8_t value = 0;
logMemoryReg("READ", "PPUDATA", value);
logPPU("PPUDATA NOT IMPLEMENTED");
return value;
}
void PPU::rOAMDMA(uint8_t value)
{
logMemoryReg("WRITE", "OAMDMA", value);
logPPU("OAMDMA NOT IMPLEMENTED");
}
// Get raw pixel value from color index
uint32_t PPU::getColor(size_t index)
{
SDL_Color* color = &palette[index];
return SDL_MapRGBA(frameSurface->format, color->r, color->g, color->b, color->a);
}
// Value = (R << 6) | (G << 3) | B, 3 bits for each color
uint16_t rawPalette[NUM_COLORS] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
/*0*/ 0x0DB, 0x00C, 0x006, 0x0D6, 0x103, 0x143, 0x148, 0x110, 0x0D0, 0x050, 0x019, 0x020, 0x012, 0x000, 0x000, 0x000,
/*1*/ 0x16D, 0x01E, 0x017, 0x107, 0x147, 0x1C4, 0x1C0, 0x198, 0x118, 0x060, 0x020, 0x02B, 0x024, 0x000, 0x000, 0x000,
/*2*/ 0x1FF, 0x0EF, 0x127, 0x19F, 0x1C7, 0x1DF, 0x1E0, 0x1E8, 0x1B0, 0x0F0, 0x038, 0x0BE, 0x03F, 0x000, 0x000, 0x000,
/*3*/ 0x1FF, 0x177, 0x1AF, 0x1EF, 0x1E7, 0x1ED, 0x1F4, 0x1FA, 0x1FB, 0x17A, 0x13B, 0x0BE, 0x137, 0x000, 0x000, 0x000,
};