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SpriteExtractor.py
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589 lines (457 loc) · 17.8 KB
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import zlib
import os
import os.path
import pickle
from PIL import Image
from ReadError import ReadError
from Rectangle import Rectangle
from SpriteChunk import SpriteChunk
from SpriteFrame import SpriteFrame
from Sprite import Sprite
from SpriteTexture import SpriteTexture
import dustmaker
from dustmaker.BitReader import BitReader
class SpriteExtractor:
def __init__(self):
self.reader = None
self.print_indent = ''
self.extract_dir = 'extracted_textures'
self.composite_dir = 'sprites'
self.debug_print = True
self.read_textures = True
self.write_textures = True
self.split_sprite_name = True
self.prop_groups = {}
self.group_names = [
"books", "buildingblocks", "chains", "decoration", "facade", "foliage", "furniture", "gazebo",
"lighting", None, "statues", "storage", "study", "fencing", None, None,
None, None, "backleaves", "leaves", "trunks", "boulders", "backdrops", "temple",
"npc", "symbol", "cars", "sidewalk", "machinery"
]
for i in range(len(self.group_names)):
group_name = self.group_names[i]
if group_name is None:
continue
self.prop_groups[group_name] = i
self.prop_sets = {}
self.set_names = [None, "mansion", "forest", "city", "laboratory", "tutorial", "nexus"]
for i in range(len(self.set_names)):
set_name = self.set_names[i]
if set_name is None:
continue
self.prop_sets[set_name] = i
pass
def print(self, *data):
if self.debug_print:
print(self.print_indent + ' '.join(str(x) for x in data))
def print_group(self):
self.print_indent += '| '
def print_ungroup(self):
self.print_indent = self.print_indent[:-3]
def expect(self, data):
for x in data:
if x != self.reader.read(8):
raise ReadError('Unexpected data')
pass
def read_string(self):
length = self.reader.read(8)
string = ''
for i in range(length):
string += chr(self.reader.read(8))
return string
def read_rect(self, rect=None, size=16, signed=False):
if rect is None:
rect = Rectangle()
top = self.reader.read(size, signed)
left = self.reader.read(size, signed)
bottom = self.reader.read(size, signed)
right = self.reader.read(size, signed)
rect.set(left, top, right, bottom)
return rect
def extract_sprites(self, reader, sprite_set_data, sprite_set_name, groups, group_count, prop_set=-1):
for sprite_index in range(group_count):
self.print('Reading Sprite [%i]\n-------------------------------------' % sprite_index)
self.print_group()
sprite = Sprite(sprite_set_name, prop_set)
if self.split_sprite_name:
group_data = self.read_string().split('_')
sprite.group_name = group_data[0]
if len(group_data) > 1:
sprite.index = int(group_data[1])
else:
sprite.group_name = self.read_string()
if sprite.group_name in self.prop_groups:
sprite.group_index = self.prop_groups[sprite.group_name]
else:
sprite.group_index = sprite.group_name
sprite.prefix = self.read_string()[:-1].replace('/', '_')
self.print('[%s] %s %s_%s' % (sprite.group_index, sprite.prefix, sprite.group_name, sprite.index))
if sprite.group_index not in sprite_set_data:
sprite_group_data = sprite_set_data[sprite.group_index] = {'name': sprite.group_name, 'sprites': {}}
else:
sprite_group_data = sprite_set_data[sprite.group_index]
sprite_data = sprite_group_data['sprites'][sprite.index] = {}
num_extra = reader.read(32, True)
reader.skip(num_extra * 8)
self.print('Skipping %i extra bytes' % num_extra)
frame_count = sprite.frame_count = reader.read(16, True)
chunk_count = reader.read(16, True)
unk11 = reader.read(16, True)
unk12 = reader.read(16, True)
unk13 = reader.read(16, True)
palette_count = sprite.palette_count = reader.read(8)
palette_frame_count = sprite.frame_count = int(frame_count / sprite.palette_count)
sprite_data['palette_count'] = palette_count
sprite_data['frame_count'] = palette_frame_count
sprite_data['palettes'] = palette_data = [[] for x in range(palette_count)]
sprite_data['set_index'] = prop_set
sprite_data['group_index'] = sprite.group_index
sprite_data['sprite_index'] = sprite.index
self.print('frames: %i chunks:%i palettes:%i' % (frame_count, chunk_count, palette_count))
self.print('unk: %i %i %i' % (unk11, unk12, unk13))
for frame_index in range(frame_count):
palette_frame_index = int(frame_index % palette_frame_count)
palette_index = int(frame_index / palette_frame_count)
self.print('[Reading Sprite Frame %i.%i]' % (palette_index, palette_frame_index))
self.print_group()
frame = SpriteFrame(palette_frame_index, palette_index)
frame.field4 = reader.read(16, True)
frame.field0 = reader.read(16, True)
self.read_rect(frame.rect1, 16, True)
self.read_rect(frame.rect2, 16, True)
frame.chunks_offset = reader.read(32, True)
frame.chunk_count = reader.read(16, True)
frame.field28 = reader.read(8)
sprite.frames.append(frame)
x = frame.rect1.left
y = frame.rect1.top
w = frame.rect1.right - frame.rect1.left
h = frame.rect1.bottom - frame.rect1.top
palette_data[palette_index].append(dict(
rect=(x, y, w, h),
rect_uv=(x / 48, y / 48, w / 48, h / 48)
))
self.print('field0/4/28 [%i/%i/%i]' % (frame.field0, frame.field4, frame.field28))
self.print('chunk [offset: %i count:%i]' % (frame.chunks_offset, frame.chunk_count))
self.print('rect1 %s' % frame.rect1)
self.print('rect2 %s' % frame.rect2)
self.print_ungroup()
pass
for chunk_index in range(chunk_count):
# self.print('[Reading Chunk %i]' % chunk_index)
self.print_group()
chunk = SpriteChunk()
chunk.texture_index = reader.read(16, True)
self.read_rect(chunk.source_rect, 8)
chunk.x = reader.read(16, True)
chunk.y = reader.read(16, True)
# self.print('<%i, %i> %i' % (chunk.x, chunk.y, chunk.texture_index))
# self.print('source_rect %s' % chunk.source_rect)
sprite.chunks.append(chunk)
self.print_ungroup()
pass
groups.append(sprite)
self.print_ungroup()
pass
pass
def extract_textures(self, reader, sprite_set_data, set_name, pixel_data_offset, textures, texture_count):
reader.pos = (pixel_data_offset + 0x1a) * 8
for texture_index in range(texture_count):
self.print('[Reading Texture %i]' % texture_index)
self.print_group()
texture = SpriteTexture(set_name, reader.read(8), reader.read(8))
self.print(texture.path)
self.print('%i %i' % (texture.unk1, texture.unk2))
zlen = reader.read(32)
if self.read_textures:
pixel_data = reader.read_bytes(zlen)
pixel_data = zlib.decompress(pixel_data)
image = texture.image = Image.frombytes('RGBA', (102, 102), pixel_data, 'raw', 'BGRA')
if self.write_textures:
image.save(os.path.join(self.extract_dir, texture.path))
pass
else:
reader.skip(zlen * 8)
pass
textures.append(texture)
self.print_ungroup()
# if texture_index > 2:
# break
pass
pass
def extract(self, sprite_data, location, name, prop_set=-1):
with open(os.path.join(location, name), 'rb') as f:
reader = self.reader = BitReader(f.read())
pass
if not os.path.exists(self.extract_dir):
os.makedirs(self.extract_dir)
pass
if prop_set not in sprite_data:
sprite_set_data = sprite_data[prop_set] = {}
else:
sprite_set_data = sprite_data[prop_set]
sprites = []
textures = []
try:
self.expect(b'DF_SPR')
except ReadError as e:
print('Ignoring malformed sprite file:' + location + name)
return None, None
version = reader.read(16)
if version != 0x2c:
raise ReadError('Invalid Data')
group_count = reader.read(16)
texture_count = reader.read(16)
unk3 = reader.read(16)
unk4 = reader.read(16)
unk5 = reader.read(16)
pixel_data_offset = reader.read(32, True)
pixel_data_length = reader.read(32, True)
self.print('%s sprites[%i] textures[%i]\nunk3/4/5[%i/%i/%i]\npixel_data[offset:%i, length: %i]\n' % (location + name, group_count, texture_count, unk3, unk4, unk5, pixel_data_offset, pixel_data_length))
self.extract_sprites(reader, sprite_set_data, name, sprites, group_count, prop_set)
self.extract_textures(reader, sprite_set_data, name, pixel_data_offset, textures, texture_count)
return sprites, textures
pass
def composite_sprites(self, sprites, textures, file_name_format=None):
if not os.path.exists(self.composite_dir):
os.makedirs(self.composite_dir)
pass
for sprite in sprites:
self.print('Compositing Sprite [%s %s_%i]\n-------------------------------------' % (sprite.prefix, sprite.group_name, sprite.index))
self.print_group()
for frame in sprite.frames:
if file_name_format is None:
# filename = '%s%s_%i_%i_%04i' % (sprite.prefix.replace('/', '_'), sprite.group_name, sprite.index, frame.palette + 1, frame.index + 1)
filename = '%s_%i_%s_%i_' % (sprite.group_name, sprite.prop_set, sprite.group_index, sprite.index)
path = os.path.join(self.composite_dir, filename + '.png')
else:
format_string = file_name_format[0]
format_params_list = file_name_format[1]
format_params = []
for param_name in format_params_list:
if param_name == '__frame_index':
format_params.append(frame.index + 1)
elif param_name == '__palette_index':
format_params.append(frame.palette + 1)
else:
format_params.append(sprite.__dict__[param_name])
path = os.path.join(self.composite_dir, format_string.format(*format_params) + '.png')
if os.path.isfile(path):
continue
if not os.path.exists(os.path.dirname(path)):
os.makedirs(os.path.dirname(path))
sprite_image = Image.new('RGBA', (frame.rect1.width() - 1, frame.rect1.height() - 1), 0x00000000)
self.print(frame.rect1.left, frame.rect1.top)
for chunk_index in range(frame.chunk_count):
chunk = sprite.chunks[frame.chunks_offset + chunk_index]
texture = textures[chunk.texture_index]
left = chunk.x - frame.rect1.left
top = chunk.y - frame.rect1.top
source_rect = chunk.source_rect
chunk_region = texture.image.crop((source_rect.left, source_rect.top, source_rect.right, source_rect.bottom))
# self.print('-', chunk.source_rect.width(), chunk.source_rect.height())
sprite_image.paste(chunk_region, (
left + source_rect.left, top + source_rect.top,
left + source_rect.right, top + source_rect.bottom
))
sprite_image.save(path)
pass
pass
self.print_ungroup()
pass
def get_sprite_names(self, sprite_data):
# print(sprite_data)
sprites = os.listdir(self.composite_dir)
for sprite_file in sprites:
sprite_file = sprite_file[:-4].split('_', 4)
group_name = sprite_file[0]
prop_set = int(sprite_file[1])
group_index = int(sprite_file[2])
prop_index = int(sprite_file[3])
prop_name = sprite_file[4]
prop_name_nice = prop_name.replace('_', ' ').title()
# print(group_name, prop_set, group_index, prop_index, prop_name, '"' + prop_name_nice + '"')
# print(sprite_data[prop_set][group_index]['sprites'][prop_index])
sprite = sprite_data[prop_set][group_index]['sprites'][prop_index]
sprite['name'] = prop_name
sprite['name_nice'] = prop_name_nice
pass
pass
def calculate_sprite_bounds(self, sprite_data):
# Save out the images of applying an alpha threshold
# Purely for testing purposes
save_alpha_images = False
alpha_dir = 'sprites_alpha'
if save_alpha_images:
if not os.path.exists(alpha_dir):
os.makedirs(alpha_dir)
pass
threshold = 150
sprites = os.listdir(self.composite_dir)
# Mostly transparent sprites won't work well, so provide custom bounds for them
custom_bbox = {
'backdrops_1_22_4_moon': (3, 3, -1, -1),
'backdrops_1_22_5_black_water': (3, 3, -1, -1),
'backdrops_2_22_4_sun': (3, 3, -1, -1),
'backdrops_3_22_3_ellipse': (3, 3, -1, -1),
'backdrops_3_22_4_light_beam': (3, 3, -1, -1),
'decoration_2_3_1_drape': (3, 3, -1, -1),
'foliage_2_5_16_stain_small': (3, 3, -1, -1),
'foliage_2_5_17_stain_medium': (3, 3, -1, -1),
'foliage_2_5_18_stain_large': (3, 3, -1, -1),
}
for sprite_file in sprites:
file_name = sprite_file[:-4]
sprite_file_data = file_name.split('_', 4)
group_name = sprite_file_data[0]
prop_set = int(sprite_file_data[1])
group_index = int(sprite_file_data[2])
prop_index = int(sprite_file_data[3])
prop_data = sprite_data[prop_set][group_index]['sprites'][prop_index]
frame_data = prop_data['palettes'][0][0]
x, y, w, h = frame_data['rect']
# print(sprite_file, prop_set, group_index, prop_index)
if file_name in custom_bbox:
bbox = custom_bbox[file_name]
else:
sprite_image = Image.open(os.path.join(self.composite_dir, sprite_file))
data = sprite_image.getdata()
new_data = []
a = 0
for index in range(len(data)):
r, g, b, a = data[index]
a += 1
if a < threshold:
new_data.append((0, 0, 0, 0))
else:
new_data.append((r, g, b, a))
sprite_image.putdata(new_data)
bbox = sprite_image.getbbox()
if save_alpha_images:
sprite_image.save(os.path.join(alpha_dir, sprite_file))
if bbox is None:
bbox = (3, 3, -1, -1)
left, top, right, bottom = bbox
if left < 3:
left = 3
if top < 3:
top = 3
if right < left:
right = w
if bottom < top:
bottom = h
b_width = right - left
b_height = bottom - top
prop_data['bounds'] = (left, top, b_width, b_height)
prop_data['bounds_uv'] = (left / w, top / h, b_width / w, b_height / h)
pass
pass
def make_prop_thumbnails(self, data_file, size=(32, 32), match_size=True):
with open(data_file, 'rb') as f:
prop_data = pickle.load(f)
thumb_dir = 'prop_thumbnails/'
if not os.path.exists(thumb_dir):
os.makedirs(thumb_dir)
pass
for set_index, sprite_set in prop_data.items():
for group_index, sprite_group in sprite_set.items():
group_name = sprite_group['name']
for sprite_index, sprite in sprite_group['sprites'].items():
sprite_file = 'sprites/%s_%i_%i_%i_%s.png' % (group_name, set_index, group_index, sprite_index, sprite['name'])
if not os.path.isfile(sprite_file):
print('Cannot find sprite file:', sprite_file)
continue
image = Image.open(sprite_file)
image.thumbnail(size)
if match_size and (image.size[0] != size[0] or image.size[1] != size[1]):
new_image = Image.new('RGBA', size, 0x000000)
new_image.paste(image, (int((size[0] - image.size[0]) / 2), int((size[1] - image.size[1]) / 2)))
image = new_image
image.save('%s/%s %s.png' % (thumb_dir, group_name, sprite['name']))
pass
pass
pass
pass # END func
def get_tile_names(self):
tile_folder = 'tiles/'
tile_files = os.listdir(tile_folder)
name_map = dict()
set_map = dict()
tile_data = dict(
sets=set_map,
names=name_map
)
for tile_file in tile_files:
tile_set, tile_info, name, *palette_name = tile_file[:-4].split('-')
palette_name = '-' + palette_name[0] if palette_name else ''
tile_info = tile_info[4:].split('_')
tile_index = int(tile_info[0])
palette_index = int(tile_info[1])
tile_set_index = int(dustmaker.TileSpriteSet[tile_set])
if tile_set_index not in set_map:
set_data = set_map[tile_set_index] = dict()
# print(set_data)
else:
set_data = set_map[tile_set_index]
if tile_index not in set_data:
tile = set_data[tile_index] = dict(
set_index=tile_set_index,
index=tile_index,
palettes=dict(),
name=name,
name_nice=name.replace('_', ' ').title(),
)
else:
tile = set_data[tile_index]
tile['palettes'][palette_index] = palette_name
name_map['%s %s%s' % (tile_set, name, palette_name)] = (tile_set_index, tile_index, palette_index)
# print(' ', tile_set, tile_index, tile_palette, name, palette_name)
# print(' ', set_data[tile_index])
pass
return tile_data
pass # END func
def make_tile_thumbnails(self, tiles_data, size=(32, 32), padding=10):
tile_folder = 'tiles/'
thumb_dir = 'tile_thumbnails/'
if not os.path.exists(thumb_dir):
os.makedirs(thumb_dir)
pass
set_map = tiles_data['sets']
for set_index, set_data in set_map.items():
set_name = dustmaker.TileSpriteSet(set_index).name
for tile_index, tile_data in set_data.items():
tile_name = tile_data['name']
for palette_index, palette_name in tile_data['palettes'].items():
file_name = '%s%s-tile%i_%i_0001-%s%s.png' % (tile_folder, set_name, tile_index, palette_index, tile_name, palette_name)
if not os.path.isfile(file_name):
print('Cannot find tile file:', file_name)
continue
image = Image.open(file_name)
middle = image.crop((96, 96, 96 + 96, 96 + 96))
left = image.crop((0, 96, 0 + 96, 96 + 96))
right = left.transpose(Image.FLIP_LEFT_RIGHT)
top = image.crop((96 * 3, 0, 96 * 3 + 96, 0 + 96))
bottom = image.crop((96 * 3, 96 * 4, 96 * 3 + 96, 96 * 4 + 96))
tile_image = Image.new('RGBA', (128, 128), 0x00000000)
left_src = Image.new('RGBA', (128, 128), 0x00000000)
right_src = Image.new('RGBA', (128, 128), 0x00000000)
top_src = Image.new('RGBA', (128, 128), 0x00000000)
bottom_src = Image.new('RGBA', (128, 128), 0x00000000)
l = t = 16
r = b = 128 - 16
tile_image.paste(middle, (l, t, r, b))
left_src.paste(left, (l - 48, t), left)
right_src.paste(right, (r - 48, t), right)
top_src.paste(top, (l, t - 48), top)
bottom_src.paste(bottom, (l, b - 48), bottom)
tile_image = Image.alpha_composite(tile_image, left_src)
tile_image = Image.alpha_composite(tile_image, right_src)
tile_image = Image.alpha_composite(tile_image, top_src)
tile_image = Image.alpha_composite(tile_image, bottom_src)
tile_image = tile_image.crop((l - padding, t - padding, r + padding, b + padding))
tile_image.thumbnail(size)
tile_image.save('%s%s %s%s.png' % (thumb_dir, set_name, tile_name, palette_name))
# file_name = '%s %s.png' % (set_name, tile_data['name'])
# print(' %s' % (tile_data['palette_name']))
pass
pass # END func