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setting_migration.js
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231 lines (226 loc) · 6.47 KB
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"use strict"
const DefaultSettings = {
"mode": 0,
"party": false,
"hideFireworks": false,
"hideAllAbnormies": true,
"hideAllSummons": false,
"keepMySummons": true,
"blacklistNpcs": false,
"blacklistSkills": false,
"blacklistAbnormies": false,
"hideProjectiles": false,
"hideServants": false,
"hiddenAbnormies": [],
"blacklistProjectiles": false,
"hiddenProjectiles": [270120, 270220, 270320, 270420, 270520, 270620, 270720, 270820, 270920, 271020],
"hitMe": false,
"hitOther": true,
"hitDamage": false,
"showStyle": false,
"blacklistedNames": [
"hugedong"
],
"hiddenNpcs": [],
"classNames": [
"warrior",
"lancer",
"slayer",
"berserker",
"sorcerer",
"archer",
"priest",
"mystic",
"reaper",
"gunner",
"brawler",
"ninja",
"valkyrie"
],
"roleNames": [
"dps",
"healer",
"tank",
"ranged"
],
"hiddenClasses": [],
"hiddenRoles": [],
"classes": {
"1": {
"name": "warrior",
"model": 1,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
},
"2": {
"name": "lancer",
"model": 2,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"tank"
],
"isHidden": false
},
"3": {
"name": "slayer",
"model": 3,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
},
"4": {
"name": "berserker",
"model": 4,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
},
"5": {
"name": "sorcerer",
"model": 5,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps",
"ranged"
],
"isHidden": false
},
"6": {
"name": "archer",
"model": 6,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps",
"ranged"
],
"isHidden": false
},
"7": {
"name": "priest",
"model": 7,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"healer"
],
"isHidden": false
},
"8": {
"name": "mystic",
"model": 8,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"healer"
],
"isHidden": false
},
"9": {
"name": "reaper",
"model": 9,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
},
"10": {
"name": "gunner",
"model": 10,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps",
"ranged"
],
"isHidden": false
},
"11": {
"name": "brawler",
"model": 11,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"tank"
],
"isHidden": false
},
"12": {
"name": "ninja",
"model": 12,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
},
"13": {
"name": "valkyrie",
"model": 13,
"blockedSkills": [],
"blockingSkills": false,
"role": [
"dps"
],
"isHidden": false
}
}
}
function MigrateSettings(from_ver, to_ver, settings) {
if (from_ver === undefined) {
// Migrate legacy config file
console.log(`FPS-UTILS - FPSUTILS has been updated, please check the readme for more info`)
return Object.assign(Object.assign({}, DefaultSettings), settings);
} else if (from_ver === null) {
// No config file exists, use default settings
return DefaultSettings;
} else {
// Migrate from older version (using the new system) to latest one
if (from_ver + 1 < to_ver) {
// Recursively upgrade in one-version steps
console.log(`FPS-UTILS - FPSUTILS has been updated, please check the readme for more info`)
settings = MigrateSettings(from_ver, from_ver + 1, settings);
return MigrateSettings(from_ver + 1, to_ver, settings);
}
// If we reach this point it's guaranteed that from_ver === to_ver - 1, so we can implement
// a switch for each version step that upgrades to the next version. This enables us to
// upgrade from any version to the latest version without additional effort!
switch (to_ver) {
/*case 2:
// Upgrade from v1 to v2
// EXAMPLE: in v1, colors were specified like "reset_font_color": "green", but we support arbitrary hex colors now!
switch (settings.reset_font_color) {
case "red": settings.reset_font_color = "#FF0000"; break;
case "green": settings.reset_font_color = "#00FF00"; break;
case "blue": settings.reset_font_color = "#0000FF"; break;
default: settings.reset_font_color = DefaultSettings.reset_font_color; break;
}
break;
case 3:
// upgrade from v2 to v3
// EXAMPLE: setting "random_color" was removed (note that it's also absent from DefaultSettings, which should always correspond to the latest version!)
delete settings.random_color;
break;
// ...
// TODO: whenever you increment your settings version, add an entry to the switch here.
// ...*/
}
return settings;
}
}
module.exports = MigrateSettings;