- Use if/elif/else for branching
- Use comparisons and a small amount of AND/OR
- Keep a score or lives variable and modify it
- if/elif/else is the “rules engine” of a game.
- (10 min) Warm-up: add one more hint to Week 3
- (10 min) Explain if/elif/else using a simple example
- (25 min) Guided build: 2–3 choices story
- (20 min) Student challenge: add score + a “good ending”
- (5 min) Wrap-up: student explains which line is the rule
- Program shows different outcomes based on choices.