- Implement level progression
- Change game parameters based on level
- Manage game state (level, score, difficulty)
level = 1
if score >= 10 and level == 1:
level = 2
speed = 7 # Increase difficulty- Warm-up (10 min): Play Week 15, discuss "what makes games harder?"
- Teach (15 min): Level systems, difficulty progression
- Build (20 min): Add 2-3 levels with increasing difficulty
- Challenge (15 min): Add level-specific features (colors, sizes)
- Game advances to level 2 at score threshold
- Visible difficulty increase
- Level displayed on screen