-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathhello.html
More file actions
280 lines (234 loc) · 9.28 KB
/
hello.html
File metadata and controls
280 lines (234 loc) · 9.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
<!doctype html>
<html lang="en">
<head>
<title>Hello World (Three.js)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel=stylesheet href="css/base.css" />
</head>
<body>
<script src="js/Three.js"></script>
<!-- // <script src="js/Detector.js"></script> -->
<!-- // <script src="js/Stats.js"></script> -->
<script src="js/OrbitControls.js"></script>
<script src="js/THREEx.KeyboardState.js"></script>
<script src="js/THREEx.FullScreen.js"></script>
<script src="js/THREEx.WindowResize.js"></script>
<!-- jQuery code to display an information button and box when clicked. -->
<script src="js/jquery-1.9.1.js"></script>
<script src="js/jquery-ui.js"></script>
<link rel=stylesheet href="css/jquery-ui.css" />
<link rel=stylesheet href="css/info.css" />
<script src="js/info.js"></script>
<div id="infoButton"></div>
<div id="infoBox" title="Demo Information">
This three.js demo is part of a collection at
<a href="http://stemkoski.github.io/Three.js/">http://stemkoski.github.io/Three.js/</a>
</div>
<!-- ------------------------------------------------------------ -->
<div id="ThreeJS" style="z-index: 1; position: absolute; left:0px; top:0px"></div>
<script>
/*
Three.js "tutorials by example"
Author: Lee Stemkoski
Date: July 2013 (three.js v59dev)
*/
//////////
// MAIN //
//////////
// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables
var cube;
// initialization
init();
// animation loop / game loop
animate();
///////////////
// FUNCTIONS //
///////////////
function init() {
///////////
// SCENE //
///////////
scene = new THREE.Scene();
////////////
// CAMERA //
////////////
// set the view size in pixels (custom or according to window size)
// var SCREEN_WIDTH = 400, SCREEN_HEIGHT = 300;
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight;
// camera attributes
var VIEW_ANGLE = 45,
ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT,
NEAR = 0.1,
FAR = 20000;
// set up camera
camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
// add the camera to the scene
scene.add(camera);
// the camera defaults to position (0,0,0)
// so pull it back (z = 400) and up (y = 100) and set the angle towards the scene origin
camera.position.set(0, 150, 400);
camera.lookAt(scene.position);
//////////////
// RENDERER //
//////////////
// create and start the renderer; choose antialias setting.
if (Detector.webgl)
renderer = new THREE.WebGLRenderer({
antialias: true
});
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
// attach div element to variable to contain the renderer
container = document.getElementById('ThreeJS');
// alternatively: to create the div at runtime, use:
// container = document.createElement( 'div' );
// document.body.appendChild( container );
// attach renderer to the container div
container.appendChild(renderer.domElement);
////////////
// EVENTS //
////////////
// automatically resize renderer
THREEx.WindowResize(renderer, camera);
// toggle full-screen on given key press
THREEx.FullScreen.bindKey({
charCode: 'm'.charCodeAt(0)
});
//////////////
// CONTROLS //
//////////////
// move mouse and: left click to rotate,
// middle click to zoom,
// right click to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
///////////
// STATS //
///////////
// displays current and past frames per second attained by scene
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild(stats.domElement);
///////////
// LIGHT //
///////////
// create a light
var light = new THREE.PointLight(0xffffff);
light.position.set(0, 250, 0);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x111111);
// scene.add(ambientLight);
//////////////
// GEOMETRY //
//////////////
// most objects displayed are a "mesh":
// a collection of points ("geometry") and
// a set of surface parameters ("material")
// Sphere parameters: radius, segments along width, segments along height
var sphereGeometry = new THREE.SphereGeometry(50, 32, 16);
// use a "lambert" material rather than "basic" for realistic lighting.
// (don't forget to add (at least one) light!)
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0x8888ff
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.set(100, 50, -50);
scene.add(sphere);
// Create an array of materials to be used in a cube, one for each side
var cubeMaterialArray = [];
// order to add materials: x+,x-,y+,y-,z+,z-
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0xff3333
}));
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0xff8800
}));
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0xffff33
}));
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0x33ff33
}));
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0x3333ff
}));
cubeMaterialArray.push(new THREE.MeshBasicMaterial({
color: 0x8833ff
}));
var cubeMaterials = new THREE.MeshFaceMaterial(cubeMaterialArray);
// Cube parameters: width (x), height (y), depth (z),
// (optional) segments along x, segments along y, segments along z
var cubeGeometry = new THREE.CubeGeometry(100, 100, 100, 1, 1, 1);
// using THREE.MeshFaceMaterial() in the constructor below
// causes the mesh to use the materials stored in the geometry
cube = new THREE.Mesh(cubeGeometry, cubeMaterials);
cube.position.set(-100, 50, -50);
scene.add(cube);
// create a set of coordinate axes to help orient user
// specify length in pixels in each direction
var axes = new THREE.AxisHelper(100);
scene.add(axes);
///////////
// FLOOR //
///////////
// note: 4x4 checkboard pattern scaled so that each square is 25 by 25 pixels.
var floorTexture = new THREE.ImageUtils.loadTexture('images/checkerboard.jpg');
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(10, 10);
// DoubleSide: render texture on both sides of mesh
var floorMaterial = new THREE.MeshBasicMaterial({
map: floorTexture,
side: THREE.DoubleSide
});
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
/////////
// SKY //
/////////
// recommend either a skybox or fog effect (can't use both at the same time)
// without one of these, the scene's background color is determined by webpage background
// make sure the camera's "far" value is large enough so that it will render the skyBox!
var skyBoxGeometry = new THREE.CubeGeometry(10000, 10000, 10000);
// BackSide: render faces from inside of the cube, instead of from outside (default).
var skyBoxMaterial = new THREE.MeshBasicMaterial({
color: 0x9999ff,
side: THREE.BackSide
});
var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial);
// scene.add(skyBox);
// fog must be added to scene before first render
scene.fog = new THREE.FogExp2(0x9999ff, 0.00025);
}
function animate() {
requestAnimationFrame(animate);
render();
update();
}
function update() {
// delta = change in time since last call (in seconds)
var delta = clock.getDelta();
// functionality provided by THREEx.KeyboardState.js
if (keyboard.pressed("1"))
document.getElementById('message').innerHTML = ' Have a nice day! - 1';
if (keyboard.pressed("2"))
document.getElementById('message').innerHTML = ' Have a nice day! - 2 ';
controls.update();
stats.update();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>