From d3e8b9b2128513b0375f62e56406f10c4a91ef24 Mon Sep 17 00:00:00 2001 From: GodKratos Date: Sun, 23 Nov 2025 11:36:38 +1300 Subject: [PATCH] skip ingame icon render for hidden MinimapIcon --- Modules/IconBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Modules/IconBuilder.cs b/Modules/IconBuilder.cs index 49e5032..c1e7e2b 100644 --- a/Modules/IconBuilder.cs +++ b/Modules/IconBuilder.cs @@ -581,7 +581,7 @@ private MapIcon CreateIcon(Entity entity) if (entity.Type == EntityType.Terrain) return null; // Ingame Icon - if (entity.HasComponent()) return CreateIcon_Ingame(entity); + if (entity.HasComponent() && !entity.GetComponent().IsHide) return CreateIcon_Ingame(entity); // Delirium Icons if (entity.Path.StartsWith("Metadata/Monsters/LeagueAffliction/DoodadDaemons", StringComparison.Ordinal)) return CreateIcon_Delirium(entity); // Monster Icon