-
Notifications
You must be signed in to change notification settings - Fork 26
Open
Description
current implementation of states is heavy on serialization and adds more than 80 Lines of serialized data per state, usually way more. Does all of this data really need to be stored? I haven't tried it on bigger projects, but I can imagine it could impact prefab and scene load times quite heavily if you use this system for everything.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
good first issueGood for newcomersGood for newcomers