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Reduce Scene Bloat caused by states #6

@Ants-Aare

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@Ants-Aare

current implementation of states is heavy on serialization and adds more than 80 Lines of serialized data per state, usually way more. Does all of this data really need to be stored? I haven't tried it on bigger projects, but I can imagine it could impact prefab and scene load times quite heavily if you use this system for everything.

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