diff --git a/README.md b/README.md index bb1fd8a..3ef29b3 100644 --- a/README.md +++ b/README.md @@ -97,18 +97,7 @@ If you want to avoid this dependency, you can manually replace `UniTask` with `T Unfortunately, it is impossible in C# to implement a single, fully generic async solution that works for all Task-like or awaitable types at once — otherwise I would have done it here. -If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or a custom awaitable. - -## Dependency - -This project depends on **UniTask**, which serves as the foundation because it is the most popular and highly optimized async solutions for Unity. - -If you want to avoid this dependency, you can manually replace `UniTask` with `Task`, `ValueTask`, or a custom awaitable type in the source. (All the codebase of teh project is ~200 lines including comments). - -Unfortunately, it's not practical to implement a single, fully generic async solution that works with all Task-like types at once. - -If there is enough demand, I may provide additional versions of the library based on `Task`, `ValueTask`, or custom awaitables. - +If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or `Awaitable`. # Async Functional Behavior Tree Philosophy diff --git a/package.json b/package.json index bded2d7..446bd18 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.baltin.ufbt", - "version": "0.6.3", + "version": "0.6.4", "displayName": "UniTaskFBT", "description": "Async Functional Behavior Tree implementation based on UniTask", "unity": "2021.2",