robots attack enemy bases #45
statespacedev
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just pushed a commit that improves the 'feel' 06fce9a |
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just another small step forward -
game is configed to end when a side loses all bases (so we're setting aside topic of planets for now) -
robots all out attack enemy bases -
with robots/start-some-robots.sh firing up ten robots, games last about twenty to thirty minutes
getting interesting... we've got robots playing all out 'o' - next step is some 'd'?;)
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