diff --git a/docs/guides/glossary.md b/docs/guides/glossary.md
index 44d5b65..092d05f 100644
--- a/docs/guides/glossary.md
+++ b/docs/guides/glossary.md
@@ -30,39 +30,39 @@ This document is a list of common or unusual terms used in EVE third-party devel
* *Type*
Game object. Types describe most "things" in the game; cargo items, ships, objects in space.
- Found in the SDE in `fsd/types.yaml`, through ESI under `/universe/types/`.
+ Found in the SDE in `types.yaml`, through ESI under `/universe/types/`.
* *Item*
An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a unique `itemID`.
An "object" as opposed to a "class" in programming terms.
* *Group*
Collection of related *Types*.
Not to be confused with *MetaGroup* or *MarketGroup*.
- Found in the SDE in `fsd/groups.yaml`, through ESI under `/universe/groups/`.
+ Found in the SDE in `groups.yaml`, through ESI under `/universe/groups/`.
* *Category*
Collection of related *Groups*.
Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories.
- Found in the SDE in `fsd/categories.yaml`, through ESI under `/universe/categories/`.
+ Found in the SDE in `categories.yaml`, through ESI under `/universe/categories/`.
* *MetaGroup*
Tech-tier such as T1/T2/T3/Faction.
Not to be confused with regular item *Group* or *MarketGroup*.
- Found in the SDE in `fsd/metaGroups.yaml`, not available through ESI.
+ Found in the SDE in `metaGroups.yaml`, not available through ESI.
* *MarketGroup*
A single tab (or tab group) in the market.
Not to be confused with regular item *Group* or *MetaGroup*.
- Found in the SDE in `fsd/marketGroups.yaml`, through ESI under `/markets/groups/`.
+ Found in the SDE in `marketGroups.yaml`, through ESI under `/markets/groups/`.
* *Icon*
Icon images, such as inventory icons, UI icons, overview icons, etc.
- Found in the SDE in `fsd/iconIDs.yaml`, not available through ESI.
+ Found in the SDE in `icons.yaml`, not available through ESI.
* *Graphic*
Data about 3D models; Model geometry, textures, icons/renders of those models.
- Found in the SDE in `fsd/graphicIDs.yaml`, through ESI under `/universe/graphics/`.
+ Found in the SDE in `graphics.yaml`, through ESI under `/universe/graphics/`.
* *Attribute*
(Additional) properties of a *Type*, such as HP, maximum velocity, and other item stats.
- Found in the SDE in `fsd/dogmaAttributes.yaml`, through ESI under `/dogma/attributes/`.
+ Found in the SDE in `dogmaAttributes.yaml`, through ESI under `/dogma/attributes/`.
* *Effect*
Game logic element. Describes interactions between attributes.
Some properties are also stored as effects rather than attributes (E.g. which slot a module uses).
- Found in the SDE in `fsd/dogmaEffects.yaml`, through ESI under `/dogma/effects/`.
+ Found in the SDE in `dogmaEffects.yaml`, through ESI under `/dogma/effects/`.
### Technical & other terms