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It seems that the Turnigy Evolution is delivered in several combinations of Stick-Modes where the gimbals are just swapped and rotated. I don't know, how this is done with the fs-i6s.
There are two ways to get every combination solved:
- preconfigured Input-Mappings with a Menu für the User
- dynamic mapping while calibrating the sticks (like in most of the FPV-simulators out there)
For the second option i tought about a step-driven calibration routine:
- All Sticks to middle, wait for User interaction (klick go!)
- "Please move throttle-stick to full throttle" (wait for ADC change with timeout)
(getting which stick is moved, the max endpoint and if we need to invert) - Please move throttle-stick to zero throttle" (getting the min-value)
- repeat for the other sticks
any pro's or contra's?
Im trying to implement it in my own fork (for learning C, of course :) )
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