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server.py
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60 lines (54 loc) · 2.05 KB
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import socket
import threading
import json
class GameServer:
def __init__(self):
self.host = 'localhost'
self.port = 5555
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.clients = []
self.players = {}
self.server_socket.bind((self.host, self.port))
self.server_socket.listen()
self.map = {}
print('Сервер запущен, ожидание подключения')
def handle_client(self, conn, addr):
try:
while True:
data = conn.recv(262144).decode()
if not data:
break
loaded_data = json.loads(data)
if 'map' in loaded_data:
self.map = loaded_data['map']
continue
player_data = loaded_data
self.players[addr] = player_data
for client in self.clients:
client.sendall(json.dumps(self.players).encode('utf-8'))
except Exception as e:
raise e
finally:
conn.close()
self.clients.remove(conn)
if not self.clients:
self.map = {}
self.players.pop(addr)
print(f'Соединение с {addr} разорвано')
def start(self):
try:
while True:
conn, addr = self.server_socket.accept()
address = str(addr[0]) + ":" + str(addr[1])
print(f'Подключен к адресу {addr}')
self.clients.append(conn)
if not self.map:
conn.sendall(json.dumps({'map': None}).encode())
else:
conn.sendall(json.dumps({'map': self.map}).encode())
threading.Thread(target=self.handle_client,
args=(conn, address)).start()
except Exception:
raise
if __name__ == "__main__":
GameServer().start()