From 21391091bf29ee9aeb7af53492b5b645b0ce7f10 Mon Sep 17 00:00:00 2001 From: kasrinat Date: Wed, 15 Jan 2014 21:22:05 +0530 Subject: [PATCH] Get the correct PlayButtonOverlayView object for bufferAnimate For bufferAnimate() to work, it needs to call startBuffering() and stopBuffering() on the right playBtn object. Tested the compiled swc on a custom player page. Please verify on your end. --- core/src/actionscript/org/flowplayer/view/FlowplayerBase.as | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/actionscript/org/flowplayer/view/FlowplayerBase.as b/core/src/actionscript/org/flowplayer/view/FlowplayerBase.as index cf4382e..adaa84a 100644 --- a/core/src/actionscript/org/flowplayer/view/FlowplayerBase.as +++ b/core/src/actionscript/org/flowplayer/view/FlowplayerBase.as @@ -333,7 +333,7 @@ package org.flowplayer.view { } public function bufferAnimate(enable:Boolean = true):void { - var playBtn:Object = playButtonOverlay.getDisplayObject(); + var playBtn:Object = _pluginRegistry.getPlugin("play").pluginObject; if (enable) { playBtn.startBuffering(); } else {