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models.cpp
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465 lines (421 loc) · 12.6 KB
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#include "models.h"
#include "lobby_server.h"
#include "discord.h"
#include "database.h"
#include <dcserver/status.hpp>
std::vector<LobbyServer *> LobbyServer::servers;
void Lobby::addPlayer(Player::Ptr player)
{
if (members.size() == capacity) {
player->send(S_LOBBY_FULL);
return;
}
// Only add player if not already there
auto it = std::find_if(members.begin(), members.end(), [&player](const Player::Ptr& member) {
return member->name == player->name;
});
if (it == members.end())
members.push_back(player);
// Confirm Join Lobby
player->send(S_JOIN_LOBBY_ACK, getSjisName() + " " + player->fromUtf8(player->name));
std::vector<std::string> playerNames;
// Send player info to all members
for (auto& p : members)
{
playerNames.push_back(p->name);
if (p == player)
continue;
p->send(S_PLAYER_LIST_ITEM, player->getSendDataPacket());
}
discordLobbyJoined(player->gameId, player->name, name, playerNames);
}
void Lobby::removePlayer(Player::Ptr player)
{
auto it = std::find(members.begin(), members.end(), player);
if (it != members.end())
{
// Remove player from list
members.erase(it);
// Confirm Leave Lobby
player->send(S_LEAVE_LOBBY_ACK);
// Tell all members to remove the player
for (auto& p : members)
p->send(S_LOBBY_LEFT, p->fromUtf8(player->name));
if (!permanent && members.empty())
parent.deleteLobby(name);
}
else {
WARN_LOG(player->gameId, "Player %s not found in lobby %s", player->name.c_str(), name.c_str());
}
}
void Lobby::sendChat(const std::string& from, const std::string& message)
{
INFO_LOG(parent.getGameId(), "%s lobby chat: %s", from.c_str(), message.c_str());
for (auto& player : members)
player->send(S_LOBBY_CHAT, player->fromUtf8(from) + " " + player->fromUtf8(message));
}
Team::Ptr Lobby::createTeam(Player::Ptr creator, const std::string& name, unsigned capacity, const std::string& type)
{
Team::Ptr team = Team::create(shared_from_this(), name, capacity, creator);
teams.push_back(team);
creator->team = team;
INFO_LOG(creator->gameId, "%s created team %s", creator->name.c_str(), name.c_str());
sstream ss;
ss << creator->fromUtf8(name) << ' ' << creator->fromUtf8(creator->name) << ' ' << capacity << " 0 " << gameName;
std::vector<std::string> playerNames;
for (auto& p : members) {
p->send(S_NEW_TEAM, ss.str());
playerNames.push_back(p->name);
}
discordGameCreated(creator->gameId, creator->name, name, playerNames);
return team;
}
void Lobby::deleteTeam(Team::Ptr team)
{
auto it = std::find(teams.begin(), teams.end(), team);
if (it != teams.end())
teams.erase(it);
// Tell all members to remove team
for (auto& p : members)
p->send(S_TEAM_DELETED, p->fromUtf8(team->name));
INFO_LOG(parent.getGameId(), "team %s deleted", team->name.c_str());
}
Team::Ptr Lobby::getTeam(const std::string& name)
{
for (auto& team : teams)
if (team->name == name)
return team;
return nullptr;
}
std::string Lobby::getSjisName() const {
// Culdcept 2 uses some ascii characters in lobby names
return utf8ToSjis(name, parent.getGameId() == GameId::GolfShiyouyo);
}
void Lobby::setSharedMem(const std::string& data)
{
sharedMem = data;
hasSharedMem = !data.empty();
if (hasSharedMem)
{
// send shared mem to lobby members
sstream ss;
ss << getSjisName() << ' ' << data;
for (auto& p : members)
p->send(S_LOBBY_SHARED_MEM, ss.str());
}
}
void Lobby::sendSharedMemPlayer(Player::Ptr owner, const std::vector<uint8_t>& data) {
for (auto& player : members)
player->send(S_PLAYER_SHARED_MEM, Packet::createSharedMemPacket(data, player->fromUtf8(owner->name)));
}
Player::Player(LobbyConnection::Ptr connection, LobbyServer& server)
: sharedMem(0x1e), gameId(server.getGameId()), server(server), connection(connection)
{
const asio::ip::address address = connection->getSocket().remote_endpoint().address();
ipAddress = address.to_string();
ipBytes = address.to_v4().to_bytes();
}
void Player::login(const std::string& name)
{
this->name = name;
extraUserMem = getExtraUserMem(gameId, name);
}
std::string Player::getIp() {
return ipAddress;
}
std::array<uint8_t, 4> Player::getIpBytes() {
return ipBytes;
}
void Player::disconnect(bool sendDCPacket)
{
if (disconnected)
return;
disconnected = true;
// Tell client to d/c if actually still connected
if (sendDCPacket)
send(S_DO_DISCONNECT);
// Remove player from everything
if (team) {
team->removePlayer(shared_from_this());
team.reset();
}
if (lobby) {
lobby->removePlayer(shared_from_this());
lobby.reset();
}
server.removePlayer(shared_from_this());
// Close if need be
if (connection)
connection->close();
// this might have been deleted at this point
}
void Player::setSharedMem(const std::vector<uint8_t>& data)
{
if (data.size() != 0x1e) {
WARN_LOG(gameId, "Invalid player sharedMem size: %zd. Ignored", data.size());
return;
}
memcpy(sharedMem.data(), &data[0], data.size());
if (lobby)
lobby->sendSharedMemPlayer(shared_from_this(), sharedMem);
}
std::vector<uint8_t> Player::getSendDataPacket()
{
sstream ss;
if (lobby)
ss << lobby->getSjisName() << ' ';
else
ss << "# ";
if (team && team->host == shared_from_this())
ss << '*';
ss << fromUtf8(name) << ' ' << flags << ' ';
if (team)
ss << '*' << fromUtf8(team->name);
else
ss << '#';
ss << " *" << server.getGameName();
std::string strData = ss.str();
std::vector<uint8_t> data(1 + strData.length() + 1 + sharedMem.size() + 4);
size_t idx = 0;
data[idx++] = strData.length();
memcpy(&data[idx], &strData[0], strData.length());
idx += strData.length();
data[idx++] = 1;
memcpy(&data[idx], &sharedMem[0], sharedMem.size());
idx += sharedMem.size();
memcpy(&data[idx], getIpBytes().data(), 4);
return data;
}
void Player::createTeam(const std::string& name, unsigned capacity, const std::string& type)
{
if (lobby == nullptr)
return;
if (lobby->getTeam(name) == nullptr) {
Team::Ptr newTeam = lobby->createTeam(shared_from_this(), name, capacity, type);
team = newTeam;
}
else {
WARN_LOG(gameId, "createTeam: team %s already exists", name.c_str());
send(S_TEAM_NAME_EXISTS);
}
}
void Player::joinTeam(const std::string& name)
{
if (lobby != nullptr)
{
Team::Ptr team = lobby->getTeam(name);
if (team == nullptr) {
WARN_LOG(gameId, "joinTeam: team %s not found", name.c_str());
return; // TODO Some Error, team didn't exist
}
if (team->addPlayer(shared_from_this())) {
this->team = team;
INFO_LOG(gameId, "Player %s joined team %s", this->name.c_str(), team->name.c_str());
}
}
else {
WARN_LOG(gameId, "joinTeam: user %s not in any lobby", this->name.c_str());
}
}
void Player::leaveTeam()
{
if (lobby != nullptr && team != nullptr)
{
team->removePlayer(shared_from_this());
INFO_LOG(gameId, "Player %s left team %s", this->name.c_str(), team->name.c_str());
this->team = nullptr;
}
else {
WARN_LOG(gameId, "leaveTeam: user %s not in any lobby or team", this->name.c_str());
}
}
void Player::getExtraMem(const std::string& playerName, int offset, int length)
{
Player::Ptr player = server.getPlayer(playerName);
if (player == nullptr) {
WARN_LOG(gameId, "Player::getExtraMem: user %s not found", playerName.c_str());
return;
}
if ((int)player->extraUserMem.size() < offset + length)
player->extraUserMem.resize(offset + length);
send(S_EXTUSER_MEM_START);
for (uint16_t i = 0; length > 0 && offset < (int)player->extraUserMem.size(); i++)
{
int chunksz = std::min(length, 200);
std::vector<uint8_t> payload(2 + chunksz);
*(uint16_t *)&payload[0] = i;
memcpy(&payload[2], &player->extraUserMem[offset], chunksz);
length -= chunksz;
offset += chunksz;
send(S_EXTUSER_MEM_CHUNK, payload);
}
send(S_EXTUSER_MEM_END);
}
void Player::startExtraMem(int offset, int length)
{
assert(offset >= 0);
assert(length > 0);
assert(offset + length <= 0x2000);
extraMemOffset = offset;
extraMemEnd = offset + length;
if (extraMemEnd >= (int)extraUserMem.size())
extraUserMem.resize(extraMemEnd);
send(S_EXTUSER_MEM_ACK);
}
void Player::setExtraMem(int index, const uint8_t *data, int size)
{
if (extraMemEnd == 0)
return;
memcpy(extraUserMem.data() + extraMemOffset, data, size);
updateExtraUserMem(gameId, name, data, extraMemOffset, size);
extraMemOffset += size;
if (extraMemOffset >= extraMemEnd)
extraMemEnd = 0;
send(S_EXTUSER_MEM_ACK);
}
void Player::endExtraMem()
{
extraMemEnd = 0;
send(S_EXTUSER_MEM_ACK);
}
int Player::send(uint16_t opcode, const uint8_t *payload, unsigned length)
{
if (connection == nullptr) {
WARN_LOG(gameId, "player %s has a null connection", name.c_str());
return 0;
}
std::vector<uint8_t> data = makePacket(opcode, payload, length);
connection->send(data);
return data.size();
}
std::vector<uint8_t> Player::makePacket(uint16_t opcode, const uint8_t *payload, unsigned length)
{
unsigned size = length + 2;
std::vector<uint8_t> data(size + 2);
// Size
data[0] = size;
data[1] = size >> 8;
// Opcode
data[2] = opcode;
data[3] = opcode >> 8;
// Payload
memcpy(&data[4], payload, length);
return data;
}
void Player::receive(uint16_t opcode, const std::vector<uint8_t> payload) {
PacketProcessor::handlePacket(shared_from_this(), opcode, payload);
}
std::string Player::toUtf8(const std::string& str) const {
return sjisToUtf8(str);
}
std::string Player::fromUtf8(const std::string& str) const {
return utf8ToSjis(str, gameId == GameId::GolfShiyouyo || gameId == GameId::CuldCept);
}
LobbyServer::LobbyServer(GameId gameId, const std::string& name)
: gameId(gameId)
{
if (!name.empty())
this->name = name;
servers.push_back(this);
switch (gameId)
{
case GameId::AeroDancingI:
createLobby("QLADI", 100);
createLobby("NLADI", 100);
createLobby("PLADI", 100);
break;
case GameId::AeroDancingF:
createLobby("Main_Lobby", 100);
break;
case GameId::HundredSwords:
createLobby("Red", 100);
createLobby("Yellow", 100);
createLobby("Blue", 100);
createLobby("Green", 100);
createLobby("Purple", 100);
createLobby("Orange", 100);
break;
case GameId::CuldCept:
{
createLobby("KANSEN", 100);
Lobby::Ptr lobby = createLobby("Beginer_A", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
lobby = createLobby("Beginer_B", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
lobby = createLobby("_unNormal_A", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
lobby = createLobby("_unNormal_B", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
lobby = createLobby("_ueExpert_A", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
lobby = createLobby("_ueExpert_B", 100);
lobby->setSharedMem("000001000000000000000000000000000000000000000000000000000000");
break;
}
case GameId::PowerSmash:
createLobby("BEGINNER", 100);
createLobby("NORMAL", 100);
createLobby("EXPERT", 100);
createLobby("EVENT", 100);
break;
default:
createLobby("2P_Red", 100);
createLobby("4P_Yellow", 100);
createLobby("2P_Blue", 100);
createLobby("2P_Green", 100);
createLobby("4P_Purple", 100);
createLobby("4P_Orange", 100);
break;
}
}
uint16_t LobbyServer::getIpPort() const
{
switch (gameId)
{
case GameId::Daytona: return 9501;
case GameId::Tetris: return 9502;
case GameId::GolfShiyouyo: return 9503;
case GameId::AeroDancingI: return 9504;
case GameId::HundredSwords: return 9505;
case GameId::AeroDancingF: return 9506;
case GameId::CuldCept: return 9507;
case GameId::PowerSmash: return 9508;
default: assert(false); return 0;
}
}
std::string LobbyServer::getGameName() const
{
switch (gameId)
{
case GameId::Daytona: return "Daytona";
case GameId::Tetris: return "Tetris";
case GameId::GolfShiyouyo: return "Golf";
case GameId::AeroDancingI: return "T-6807M";
case GameId::AeroDancingF: return "T-6805M";
case GameId::HundredSwords: return "Hundred";
case GameId::CuldCept: return "Culdcept";
case GameId::PowerSmash: return "HDR-0113";
default: assert(false); return "???";
}
}
void LobbyServer::updateStatus()
{
static constexpr GameId games[] {
GameId::Daytona, GameId::AeroDancingI, GameId::AeroDancingF, GameId::Tetris,
GameId::GolfShiyouyo, GameId::HundredSwords, GameId::PowerSmash, GameId::CuldCept
};
for (GameId gameId : games)
{
LobbyServer *server = getServer(gameId);
int playerCount = server->players.size();
int gameCount = 0;
for (Lobby::Ptr lobby : server->lobbies)
gameCount += lobby->teams.size();
statusUpdate(getDCNetGameId(gameId), playerCount, gameCount);
}
try {
statusCommit("iwango");
} catch (const std::exception& e) {
ERROR_LOG(GameId::Unknown, "statusCommit failed: %s", e.what());
}
}