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bomberman.cpp
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432 lines (394 loc) · 13.2 KB
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/*
Kage game server.
Copyright 2019 Shuouma <dreamcast-talk.com>
Copyright 2025 Flyinghead <flyinghead.github@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "bomberman.h"
#include "log.h"
#include <numeric>
using namespace std::chrono_literals;
BMRoom::BMRoom(Lobby& lobby, uint32_t id, const std::string& name, uint32_t attributes, Player *owner, asio::io_context& io_context)
: Room(lobby, id, name, attributes, owner, io_context), timer(io_context)
{
// needed after the owner is added in the parent constructor
updateSlots();
}
void BMRoom::addPlayer(Player *player) {
Room::addPlayer(player);
updateSlots();
}
bool BMRoom::removePlayer(Player *player)
{
bool b = Room::removePlayer(player);
updateSlots();
return b;
}
uint32_t BMRoom::getPlayerCount() const {
return std::accumulate(slots.begin(), slots.end(), 0);
}
void BMRoom::sendUdpPacketA(Packet& packet, Player *player)
{
UdpCommand cmd {};
cmd.command = 0xA; // player joined?
packet.init(Packet::REQ_CHAT);
packet.flags |= Packet::FLAG_RUDP;
packet.writeData(cmd.full);
packet.writeData((uint16_t)0); // flag?
packet.writeData(getHostCount());
for (const Player *pl : players)
{
packet.writeData(pl->getId()); // player kage id
uint32_t slots = (uint32_t)getSlotCount(pl);
packet.writeData(slots); // guest+1 count
uint32_t pos = (uint32_t)getPlayerPosition(pl);
for (unsigned i = 0; i < slots; i++)
// playerId [0-7]
packet.writeData(pos + i); // FIXME different from udp_8 but looks better.
}
}
// owner: needs pkt8 only at creation
// pktA when player joins seems to work fine
// joiner: pkt8 fills joining player slots
// but pktA doesn't work -> player occupies all slots
void BMRoom::createJoinRoomReply(Packet& reply, Packet& relay, Player *player)
{
UdpCommand cmd{};
cmd.command = 8; // player list?
reply.init(Packet::REQ_CHAT);
reply.flags |= Packet::FLAG_RUDP | Packet::FLAG_CONTINUE;
reply.writeData(cmd.full);
reply.writeData((uint16_t)0); // flag?
reply.writeData(player->getId()); // player kage id
reply.writeData((uint32_t)getPlayerIndex(player)); // FIXME p[915] [0-F]? client id?
uint32_t pos = (uint32_t)getPlayerPosition(player);
reply.writeData(pos); // player pos
uint32_t slots = getSlotCount(player);
reply.writeData(slots - 1); // [911] guest count
reply.writeData(owner->getId()); // room owner kage id
reply.writeData((uint32_t)getPlayerPosition(owner)); // room owner player pos
// for each player: -1 or player pos (1 - 8)
reply.writeData(++pos);
for (unsigned i = 1; i < slots; i++)
reply.writeData(++pos);
// FIXME trying to send A after that => current player now occupies 2 slot groups...
// not needed for owner at creation
if (player != owner)
sendUdpPacketA(reply, player);
// FIXME works for the room members, but also needed for the joining player?
sendUdpPacketA(relay, player);
// tried C,D no effect?
// F -> game responds with accept new rules
// 10 no effect
// 12 -> a game could not be started
// E -> new room master (doesn't seem required)
/*
if (player == owner)
{
cmd.command = 0xE; // new room master
reply.init(Packet::REQ_CHAT);
reply.flags |= Packet::FLAG_RUDP;
reply.writeData(cmd.full);
reply.writeData((uint16_t)0);
reply.writeData(owner->getId()); // room owner kage id
reply.writeData((uint32_t)getPlayerPosition(owner)); // room owner player pos
}
*/
}
int BMRoom::getSlotCount(const Player *player) const
{
int idx = getPlayerIndex(player);
if (idx < 0)
return 0;
return slots[idx];
}
int BMRoom::getPlayerPosition(const Player *player) const
{
int idx = getPlayerIndex(player);
if (idx < 0)
return idx;
return std::accumulate(slots.begin(), slots.begin() + idx, 0);
}
void BMRoom::updateSlots()
{
slots.clear();
for (const Player *player : players)
{
const auto& extra = player->getExtraData();
int slotCount = read32(extra.data(), 0) + 1;
slots.push_back(slotCount);
}
}
BombermanServer::BombermanServer(uint16_t port, asio::io_context& io_context)
: LobbyServer(Game::Bomberman, port, io_context)
{
}
bool BombermanServer::handlePacket(Player *player, const uint8_t *data, size_t len)
{
// TODO Should go to lobby server?
uint16_t flags = read16(data, 0);
if (flags & Packet::FLAG_ACK)
player->ackRUdp(read32(data, 0xc));
BMRoom *room = (BMRoom *)player->getRoom();
if (room != nullptr)
{
if (joinRoomTime == time_point{}) {
joinRoomTime = Clock::now();
}
else if (Clock::now() >= joinRoomTime + 6s)
{
// seems to help display the user list but name is "$"...
// message 1400:user list?
// 14: player count
// (for each)
// 18: kage id
// 1c: pos? (> 0) player count for this slot? (1 + guests?)
// (for each count)
// 20: index? [0-7]
/*
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData((uint16_t)0x1400); // user list?
replyPacket.writeData((uint16_t)0); // flag?
replyPacket.writeData(1u); // player count
replyPacket.writeData(player->getId()); // P1 id
replyPacket.writeData(1u); // P1 1 + guests
replyPacket.writeData(0u); // P1 pos
*/
// unlocks the room UI after creation.
// doesn't know its own user-id? now says self=ff000000
// pos: now says self=0
/*
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData((uint16_t)0x1c00); // new key holder
replyPacket.writeData((uint16_t)0); // flag?
replyPacket.writeData(player->getId());
replyPacket.writeData(0u); // pos. in room
*/
joinRoomTime = time_point{};
}
else if (Clock::now() >= joinRoomTime + 3s)
{
// work: calling kickoutFromRoom_maybe()
/*
printf("Kicking player out\n");
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData((uint16_t)0x0E00); // kick player
replyPacket.writeData((uint16_t)0x0080); // flag
uint32_t id = player->getRoom()->getId();
replyPacket.writeData((uint8_t *)&id, 4); // LE or BE??
*/
// unlocks the room UI after creation.
// doesn't know its own user-id? (says self=0)
// still waiting for own pos. in room? (says self=-1)
/*
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData((uint16_t)0x1c00); // new key holder
replyPacket.writeData((uint16_t)0); // flag?
replyPacket.writeData(player->getId());
replyPacket.writeData(0u); // pos. in room
*/
// message: returned to game room due to lack of players
// still doesn't show player names
// crashes if player/guest count==0 and no extra data at 2c
/* FIXME wrong
Room *room = player->getRoom();
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData((uint16_t)0x1000); // player info?
replyPacket.writeData((uint16_t)0); // flag?
replyPacket.writeData(player->getId()); // player kage id
replyPacket.writeData(0u); // p[915] ? client id?
replyPacket.writeData(0u); // player pos
replyPacket.writeData(0u); // [911] guest count
replyPacket.writeData(player->getId()); // room owner kage id
replyPacket.writeData(0u); // room owner player pos
// for each player: -1 or player pos(?)
replyPacket.writeData(0u);
// for (unsigned i = 1; i < room->getMaxPlayers(); i++)
// replyPacket.writeData(0xffffffffu);
*/
}
}
uint16_t subtype = read16(data, 0x10);
UdpCommand cmd;
cmd.full = subtype;
if (data[3] == Packet::REQ_GAME_DATA)
{
switch (cmd.command)
{
case 7: // Set game rules
DEBUG_LOG(Game::Bomberman, "%s: set game rules", player->getName().c_str());
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
if (room != nullptr)
{
room->setRules(&data[0x14]);
/*
relayPacket.init(Packet::REQ_CHAT);
relayPacket.flags |= Packet::FLAG_RUDP;
relayPacket.writeData(cmd.full);
relayPacket.writeData(read16(data, 0x12));
relayPacket.writeData(room->getRules().data(), 9);
*/
}
break;
//case 9: // ?
// 2 ints per slot: be room pos [0-7], be p[8bf + pos * 5] -> set by msg C
// only sent by owner?
// NOT USED...
case 0xa: // Start battle
DEBUG_LOG(Game::Bomberman, "%s: START BATTLE!", player->getName().c_str());
replyPacket.respOK(Packet::REQ_CHAT);
replyPacket.ack(read32(data, 8));
relayPacket.init(Packet::REQ_CHAT);
relayPacket.flags |= Packet::FLAG_RUDP;
// TODO udp command?
break;
case 0xb: // Agree new rules
DEBUG_LOG(Game::Bomberman, "%s: agree new rules", player->getName().c_str());
if (room != nullptr)
{
replyPacket.init(Packet::REQ_NOP);
if (replyPacket.size == 0x10)
// FIXME how to figure out if we need to ack it or not?
replyPacket.ack(read32(data, 8));
/*
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
if (replyPacket.size == 0x10)
// FIXME how to figure out if we need to ack it or not?
replyPacket.ack(read32(data, 8));
replyPacket.writeData(cmd.full);
replyPacket.writeData(read16(data, 0x12));
replyPacket.writeData(room->getRules().data(), 9);
*/
if (room->getOwner() == player)
{
// TODO do this when owner sets new rules
relayPacket.init(Packet::REQ_CHAT);
relayPacket.flags |= Packet::FLAG_RUDP;
relayPacket.writeData(cmd.full);
relayPacket.writeData(read16(data, 0x12));
relayPacket.writeData(room->getRules().data(), 9);
}
else
{
// TODO notify owner that rules have been accepted
Packet pkt;
pkt.init(Packet::REQ_CHAT);
pkt.flags |= Packet::FLAG_RUDP;
cmd.command = 0xC; // F, 10 not working, 17 responds with udp11 subF (no payload)
cmd.size = 0; // TODO?
pkt.writeData(cmd.full);
pkt.writeData((uint16_t)0);
const auto& players = room->getPlayers();
pkt.writeData((uint32_t)players.size());
for (Player *pl : players)
{
pkt.writeData(pl->getId()); // FIXME or room pos?
uint32_t slots = room->getSlotCount(pl);
uint32_t pos = room->getPlayerPosition(pl);
pkt.writeData(slots);
for (uint32_t i = 0; i < slots; i++) {
pkt.writeData(pos + i);
pkt.writeData((uint32_t)0xff);
}
}
room->getOwner()->send(pkt);
}
}
break;
case 0xc: // Received new rules?
{
DEBUG_LOG(Game::Bomberman, "%s: received new rules", player->getName().c_str());
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
/*
// doesn't look right: message "the room master has set new rules"
Packet pkt;
pkt.init(Packet::REQ_CHAT);
pkt.flags |= Packet::FLAG_RUDP;
pkt.writeData(cmd.full);
pkt.writeData(read16(data, 0x12));
room->getOwner()->send(pkt);
*/
break;
}
case 0xf: // ??? response to udpF 17
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
relayPacket.init(Packet::REQ_CHAT);
relayPacket.flags |= Packet::FLAG_RUDP;
relayPacket.writeData(cmd.full);
relayPacket.writeData(read16(data, 0x12));
break;
// 1A, 1B: SendGameMapBlock: Send MapInfo
default:
ERROR_LOG(game, "Unhandled udp 11 command: %x (%04x)", cmd.command, cmd.full);
dumpData(data, len);
return false;
}
return true;
}
if (data[3] != Packet::REQ_CHAT || (flags & Packet::FLAG_RELAY))
return false;
switch (cmd.command)
{
//case 4: // Start_SyncTimer
case 7: // kick player
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
if (room != nullptr)
{
uint32_t playerPos = data[0x14];
for (Player *player : room->getPlayers())
{
if (room->getPlayerPosition(player) == (int)playerPos)
{
Packet pkt;
pkt.init(Packet::REQ_CHAT);
pkt.flags |= Packet::FLAG_RUDP;
pkt.writeData(&data[0x10], 4);
pkt.writeData((const uint8_t *)&playerPos, sizeof(playerPos));
player->send(pkt);
break;
}
}
}
break;
case 0x1C: // PING
DEBUG_LOG(Game::Bomberman, "%s: ping", player->getName().c_str());
// this is correctly received as a ping
replyPacket.init(Packet::REQ_CHAT);
replyPacket.writeData(cmd.full);
replyPacket.writeData((uint16_t)0);
replyPacket.writeData(0x10000000u); // LE int. ping value? only lsbyte used. 1,4,10,80,c8 is red
replyPacket.writeData((uint8_t)data[0x18]); // bitfield (8 flags) one per player sharing the same connection
break;
default:
ERROR_LOG(game, "Unhandled udp F command: %x (%04x)", cmd.command, cmd.full);
dumpData(data, len);
return false;
}
return true;
}
Room *BombermanServer::addRoom(const std::string& name, uint32_t attributes, Player *owner)
{
uint32_t id = nextRoomId++;
BMRoom *room = new BMRoom(*owner->getLobby(), id, name, attributes, owner, io_context);
owner->getLobby()->addRoom(room);
return room;
}