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ncServerClientMsg.c
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151 lines (141 loc) · 3.63 KB
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#include "toyserver.h"
int ncNbTcpReceived;
void ncServerClientReadPingMessage(Client *client, NetMsgT2 *msg)
{
if (msg->head.msgId == 0) {
if (client->status <= CliReady)
client->timer = TimerRef + 5000;
}
else {
ncServerSendClientTcpMsg(client,&msg->head);
}
}
void ncServerClientReadCreateRoomMessage(Client *client, NetMsgT8 *msg)
{
ChatRoom *rc = ncChatRoomCreate(client, msg->roomName);
if (rc == NULL)
ncServerSendClientTcpStandardMsg(client, 8, 0);
else
ncServerSendClientTcpStandardMsg(client, 8, rc->listItem.id);
}
void ncServerClientReadJoinRoomMessage(Client *client, NetMsg *msg)
{
ChatRoom *chatRoom = ncChatRoomJoin(client, msg->msgId);
if (chatRoom == NULL)
{
int rc = ncChatInfoJoin(client, msg->msgId);
if (rc == 0)
ncServerSendClientTcpStandardMsg(client, 10, 0);
}
else {
ncServerSendClientTcpStandardMsg(client, 10, chatRoom->listItem.id);
ncChatSendInfos(client, chatRoom->listItem.id);
}
}
void ncServerClientReadChatMessage(Client *client, NetMsg *msg)
{
if (client->status == CliChatting) {
if (client->chatRoom != NULL)
ncChatSendMsgExceptFrom(client->chatRoom, msg, client->listItem.id);
}
else if ((GameRoom *)client->chatRoom != NULL) {
ncGameSendMsgExceptFrom((GameRoom *)client->chatRoom, msg, client->listItem.id);
}
}
void ncServerClientReadCreateGameMessage(Client *client, NetMsgT18 *msg)
{
GameRoom *gameRoom = ncGameRoomCreate(client, msg->gameName, msg->gameParams, msg->maxPlayers);
if (gameRoom == NULL)
ncServerSendClientTcpStandardMsg(client,18,0);
else
ncServerSendClientTcpStandardMsg(client,18,(gameRoom->listItem).id);
}
void ncServerClientReadJoinGameMessage(Client *client, NetMsg *msg)
{
GameRoom *gameRoom = ncGameRoomJoin(client, msg->msgId);
if (gameRoom == NULL) {
ncServerSendClientTcpStandardMsg(client, 20, 0);
}
else {
ncServerSendClientTcpStandardMsg(client, 20, gameRoom->listItem.id);
ncGameSendInfos(client, gameRoom->listItem.id);
}
}
void ncServerClientReadKickMessage(Client *client, NetMsg *msg)
{
Client *kickedClient = ncClientFindById(msg->msgId);
if (kickedClient != NULL)
ncServerSendClientTcpStandardMsg(kickedClient, 38, client->listItem.id);
}
void ncServerClientReadMsgCallback(NetMsg *msg, Client *client)
{
ncNbTcpReceived = ncNbTcpReceived + 1;
if (client->status <= CliDisconnecting)
return;
switch (msg->msgType)
{
case 2:
ncServerClientReadPingMessage(client, (NetMsgT2 *)msg);
break;
case 7:
ncServerClientReadClientInfosMessage(client, msg);
break;
case 8:
ncServerClientReadCreateRoomMessage(client, (NetMsgT8 *)msg);
break;
case 10:
ncServerClientReadJoinRoomMessage(client, msg);
break;
case 11:
ncChatRoomQuit(client);
break;
case 14:
ncServerClientReadChatMessage(client, msg);
break;
case 15:
ncChatSendInfos(client, msg->msgId);
break;
case 16:
ncChatSendList(client);
break;
case 18:
ncServerClientReadCreateGameMessage(client, (NetMsgT18 *)msg);
break;
case 20:
ncServerClientReadJoinGameMessage(client, msg);
break;
case 22:
ncGameSendInfos(client, msg->msgId);
break;
case 24:
ncGameRoomQuit(client);
break;
case 26:
ncGameSendList(client);
break;
case 27:
ncGameSetParams(client, (NetMsgT27 *)msg);
break;
case 28:
ncGameSetPlayerParams(client, (NetMsgT28 *)msg);
break;
case 29:
ncGameSetPlayerReady(client, msg);
break;
case 30:
ncGameStartLoading(client, (NetMsgT30 *)msg);
break;
case 31:
client->status = CliWaiting;
break;
case 34:
ncGamePlayerResults(client, (NetMsgT34 *)msg);
break;
case 38:
ncServerClientReadKickMessage(client,msg);
break;
case 42:
memset(((GameRoom *)client->chatRoom)->pointsWon, 0, 4);
break;
}
}