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LoopStream.cs
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97 lines (88 loc) · 2.67 KB
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/*
* Copyright 2017 Alexandr Kolodkin <alexandr.kolodkin@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*
* Product : Rapid SCADA
* Module : ModAlarm
* Summary : Server module logic
*
* Author : Alexandr Kolodkin
* Created : 2017
* Modified : 2017
*/
using NAudio.Wave;
/// <summary>
/// Stream for looping playback
/// </summary>
public class LoopStream : WaveStream
{
WaveStream sourceStream;
/// <summary>
/// Creates a new Loop stream
/// </summary>
/// <param name="sourceStream">The stream to read from. Note: the Read method of this stream should return 0 when it reaches the end
/// or else we will not loop to the start again.</param>
public LoopStream(WaveStream sourceStream)
{
this.sourceStream = sourceStream;
this.EnableLooping = true;
}
/// <summary>
/// Use this to turn looping on or off
/// </summary>
public bool EnableLooping { get; set; }
/// <summary>
/// Return source stream's wave format
/// </summary>
public override WaveFormat WaveFormat
{
get { return sourceStream.WaveFormat; }
}
/// <summary>
/// LoopStream simply returns
/// </summary>
public override long Length
{
get { return sourceStream.Length; }
}
/// <summary>
/// LoopStream simply passes on positioning to source stream
/// </summary>
public override long Position
{
get { return sourceStream.Position; }
set { sourceStream.Position = value; }
}
public override int Read(byte[] buffer, int offset, int count)
{
int totalBytesRead = 0;
while (totalBytesRead < count)
{
int bytesRead = sourceStream.Read(buffer, offset + totalBytesRead, count - totalBytesRead);
if (bytesRead == 0)
{
if (sourceStream.Position == 0 || !EnableLooping)
{
// something wrong with the source stream
break;
}
// loop
sourceStream.Position = 0;
}
totalBytesRead += bytesRead;
}
return totalBytesRead;
}
}