From f7ab5653858cb5178b4c6e3c6bafd95a7cda0d36 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 20 Dec 2024 15:57:04 +0800 Subject: [PATCH 01/17] =?UTF-8?q?=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 0d06216a..99538671 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -708,7 +708,7 @@ "event_scandal5": "一篇发表诽谤你政府的谎言的热门新闻引起了一场丑闻。", "event_scandal6": "毫无幽默感的狗仔讲了一个明显的笑话,引起了一场丑闻。", "event_scandal7": "持续不断的负面新闻使民众陷入了一场被称之为“丑闻门”的丑闻中。", - "event_scandal8": "关于丑闻的丑闻引起了丑闻,丑闻,还是他喵的丑闻!", + "event_scandal8": "关于丑闻的丑闻引起了丑闻;丑闻,还是他喵的丑闻!", "event_scandal9": "你的一位职员抽翻了一个天真的记者,引起了丑闻。", "event_scandal": "丑闻", "event_spy": "间谍在%0的行动宣告失败,被抓捕并遭到处决。", @@ -7629,7 +7629,7 @@ "outer_shipyard_engine_emdrive_desc": "电磁引擎是一种几乎可以达到光速的先进引擎,它需要装载在专用的飞船上。", "outer_shipyard_weapon": "武器", "outer_shipyard_weapon_railgun": "磁轨炮", - "outer_shipyard_weapon_railgun_desc": "磁轨跑是一款经济适用的小型武器。", + "outer_shipyard_weapon_railgun_desc": "磁轨炮是一款经济适用的小型武器。", "outer_shipyard_weapon_laser": "激光发射器", "outer_shipyard_weapon_laser_desc": "激光武器向目标发射连续的激光流,能耗巨大,但精度很高。", "outer_shipyard_weapon_p_laser": "脉冲激光发射器", @@ -7648,7 +7648,7 @@ "outer_shipyard_power_fission": "核裂变", "outer_shipyard_power_fission_desc": "核裂变反应堆消耗铀,输出巨大。", "outer_shipyard_power_fusion": "核聚变", - "outer_shipyard_power_fusion_desc": "核聚变反应堆消耗氦-3,输出更为高效和清洁,。", + "outer_shipyard_power_fusion_desc": "核聚变反应堆消耗氦-3,输出更为高效和清洁。", "outer_shipyard_power_elerium": "超铀", "outer_shipyard_power_elerium_desc": "超铀反应堆消耗超铀,输出无与伦比。", "outer_shipyard_armor": "船体材料", @@ -7830,7 +7830,7 @@ "tau_gas2_alien_station_data4_r2": "溜溜球", "tau_gas2_alien_station_data4_r3": "烟花", "tau_gas2_alien_station_data4_r4": "炊具", - "tau_gas2_alien_station_data4_r5": "防晒霜n", + "tau_gas2_alien_station_data4_r5": "防晒霜", "tau_gas2_alien_station_data4_r6": "指尖陀螺", "tau_gas2_alien_station_data4_r7": "饮料", "tau_gas2_alien_station_data4_r8": "宠物石", From f09421ad60b8cfcd4946d0ae92f85ab88875936d Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 20 Dec 2024 18:27:23 +0800 Subject: [PATCH 02/17] =?UTF-8?q?=E8=B0=83=E6=95=B4=E7=94=A8=E8=AF=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 99538671..d3ac7b6b 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -6340,7 +6340,7 @@ "resource_Dark_name": "暗能量", "resource_Dark_desc_s": "暗能量使资源储量上限 +%0%。", "resource_Dark_desc_e": "暗能量使战利品 +%0%,且增加灵魂宝石掉率。", - "resource_Dark_desc_m": "暗能量使地面建筑的成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", + "resource_Dark_desc_m": "暗能量使母星建筑的成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", "resource_Dark_desc_h": "暗能量使燃料成本的惩罚变得缓和,太阳系内由 +75% 降为 +%0%,太阳系外由 +50% 降为 +%1%。", "resource_Dark_desc_a": "暗能量使发电量 +%0%。", "resource_Dark_desc_mg": "暗能量使%0产量 +%1%。", @@ -8252,9 +8252,9 @@ "wiki_trait_effect_xenophobic": "贸易站的贸易路线 -1", "wiki_trait_effect_beast": "狩猎产量 +%0%,有风时,狩猎产量改为 +%1%。新兵训练速度 +%2%。", "wiki_trait_effect_cautious": "下雨时战斗评级 -%0%。", - "wiki_trait_effect_small": "地面建筑成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", + "wiki_trait_effect_small": "母星建筑成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", "wiki_trait_effect_weak": "伐木工人、石工、回收者、水晶矿工、矿工和煤矿工人的产量 -%0%。", - "wiki_trait_effect_large": "地面建筑成本蠕变 +%0。", + "wiki_trait_effect_large": "母星建筑成本蠕变 +%0。", "wiki_trait_effect_strong": "手动收集资源(食物、木材、石头)获取量变为正常的 %0 倍。基本工作产量变为 %1 倍。", "wiki_trait_effect_cold_blooded": "农民、伐木工人、石工、回收者、水晶矿工、矿工和煤矿工人:寒冷或下雨时产量 -%0%,炎热或晴天时产量 +%1%。", "wiki_trait_effect_scales": "战斗胜利时,士兵战死数量 -%0, 战斗失败时,士兵战死数量 -%1,地狱维度巡逻队护甲 +%2。", @@ -8388,7 +8388,7 @@ "wiki_trait_effect_fiery": "战斗评级 +%0%,狩猎产量 +%1%。", "wiki_trait_effect_terrifying": "无法进行贸易,但可以从战利品中获取钛。特质级别影响获取钛的数量。", "wiki_trait_effect_slaver": "您可以通过战斗捕获奴隶,每个奴隶使全局产量 +%0%。", - "wiki_trait_effect_compact": "地面建筑成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", + "wiki_trait_effect_compact": "母星建筑成本蠕变 -%0,母星以外建筑的成本蠕变 -%1。", "wiki_trait_effect_conniving": "市场购买价格 -%0%,市场出售价格 +%1%。", "wiki_trait_effect_pathetic": "战斗评级 -%0%。", "wiki_trait_effect_spiritual": "寺庙的全局产量加成效果 +%0%。", @@ -9285,7 +9285,7 @@ "wiki_mechanics_cost_creep_para2": "举个例子,一个建筑初始%0成本为%1,成本蠕变为%2,那么第二次建造时成本变为 %3 %0,第三次建造时成本变为 %4 %0,以此类推。", "wiki_mechanics_cost_creep_para3": "只要一个建筑没有建造数量上限,那么它就会受到成本蠕变影响,%0项目同样也受到成本蠕变影响。", "wiki_mechanics_cost_creep_para4": "游戏中有很多特质、升级和特权可以影响不同建筑的成本蠕变。", - "wiki_mechanics_cost_creep_para5": "例如,%0研究可以减少部分住房的成本蠕变,%1会增加所有地面建筑的成本蠕变,而%2升级%3可以影响所有建筑的成本蠕变。", + "wiki_mechanics_cost_creep_para5": "例如,%0研究可以减少部分住房的成本蠕变,%1会增加所有母星建筑的成本蠕变,而%2升级%3可以影响所有建筑的成本蠕变。", "wiki_mechanics_cost_creep_para6": "%1项目比较特殊,只有%0可以影响它们的成本蠕变。", "wiki_mechanics_cost_creep_para7": "任何建筑的成本蠕变都无法低于 %0。", "wiki_mechanics_queue": "队列", @@ -10285,7 +10285,7 @@ "wiki_calc_dark_heavy": "%0燃料成本惩罚", "wiki_calc_dark_magic": "法力产量", "wiki_calc_sludge_level": "本宇宙柠檬清洁剂成就等级", - "wiki_calc_home": "地面", + "wiki_calc_home": "母星", "wiki_calc_not_home": "母星以外", "wiki_calc_cap": "上限为 %0", "wiki_calc_creep_reduction": "%0成本蠕变减少", @@ -10704,7 +10704,7 @@ "wiki_planet_dense0": "矿工产量 %0", "wiki_planet_dense1": "矿工工作压力 %0", "wiki_planet_dense2": "地面、近太空、外太空阶段的燃料成本 %0", - "wiki_planet_unstable_trait": "部分地面建筑成本增加铁。部分与铁相关的研究知识消耗减少。", + "wiki_planet_unstable_trait": "部分母星建筑成本增加铁。部分与铁相关的研究知识消耗减少。", "wiki_planet_unstable_event": "建造世界对撞机并为它供能后可能会发生特大地震事件。", "wiki_planet_permafrost0": "矿工产量 %0", "wiki_planet_permafrost1": "大学的知识上限 %0", @@ -10756,7 +10756,7 @@ "wiki_universe_micro_para2": "这个宇宙像一个沙盒,您可以更容易地进行游戏,但也因此无法解锁大部分成就和壮举。", "wiki_universe_micro_para3": "换句话说,您可以解锁对应成就的微型宇宙图标,但无法解锁基础图标。", "wiki_universe_micro_para4": "%0在这个宇宙中减少成本蠕变。", - "wiki_universe_micro_para5": "依照您目前%0的数量,将使地面成本蠕变 -%1,太空成本蠕变 -%2。", + "wiki_universe_micro_para5": "依照您目前%0的数量,将使母星建筑成本蠕变 -%1,母星以外建筑成本蠕变 -%2。", "wiki_universe_micro_para6": "任何建筑的成本蠕变都无法低于 %0。", "wiki_universe_magic": "魔法宇宙", "wiki_universe_magic_para1": "此宇宙中出现了第五种基本力,法力。", From ed2bdd57c080aa3c53ee776fd985f4f4ed401944 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 20 Dec 2024 20:17:38 +0800 Subject: [PATCH 03/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index d3ac7b6b..437554f3 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -8370,7 +8370,7 @@ "wiki_trait_effect_invertebrate": "战利品 -%0%。", "wiki_trait_effect_suction_grip": "全局产量 +%0%。", "wiki_trait_effect_befuddle": "间谍行动时间 -%0%。", - "wiki_trait_effect_environmentalist": "水电站取代煤电厂出现,+4MW 电力,无能源消耗。风电站取代石油发电厂出现,+5MW 电力,无能源消耗,有风时额外+2MW 电力。风车 +1.5MW 电力。(特质级别无影响。)", + "wiki_trait_effect_environmentalist": "水电站取代煤电厂(或法力引擎)出现,+4MW 电力,无能源消耗。风电站取代石油发电厂出现,+5MW 电力,无能源消耗,有风时额外+2MW 电力。风车 +1.5MW 电力。(特质级别无影响。)", "wiki_trait_effect_unorganized": "改革政府体制的冷却时间 +%0%。", "wiki_trait_effect_musical": "每位艺人额外使士气 +%0%。", "wiki_trait_effect_revive": "士兵战死后有概率复活,炎热天气概率增加,寒冷天气概率降低。特质级别影响复活概率。", From 39224adb1eda4301759c5a02e72ea2e7f48c1456 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 20 Dec 2024 20:21:50 +0800 Subject: [PATCH 04/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 437554f3..94354f95 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -6750,7 +6750,7 @@ "interstellar_citadel_flair": "蛋糕在哪里?", "interstellar_citadel_effect_bd": "AI核心", "interstellar_stellar_forge_title": "恒星熔炉", - "interstellar_stellar_forge_effect": "锻造工具加成 +%0%", + "interstellar_stellar_forge_effect": "工匠锻造工具加成 +%0%", "interstellar_stellar_forge_effect2": "秘银锻造工具加成 +%0%", "interstellar_stellar_forge_effect3": "冶炼厂工位 +%0", "interstellar_stellar_forge_flair": "太阳的能量就在你的手掌心。", From dc179fb941cad117c4199b797a2fbeb51ea85b28 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 20 Dec 2024 20:27:20 +0800 Subject: [PATCH 05/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 94354f95..b5c273ce 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -5327,7 +5327,7 @@ "trait_lawless": "该种族无视中央权威,因此改革政府体制的冷却时间缩短。", "trait_lawless_name": " [无法无天] 特质", "trait_mistrustful": "该种族更容易降低与他国的双边关系。", - "trait_mistrustful_name": " [不信任]特质", + "trait_mistrustful_name": " [不信任] 特质", "trait_humpback": "该种族可以长时间不进食,并可以搬运更多的基础材料。", "trait_humpback_name": " [驼峰] 特质", "trait_thalassophobia": "该种族不喜欢大面积的水域,也不会投资开发海洋。", @@ -5365,7 +5365,7 @@ "trait_rainbow_name": " [彩虹] 特质", "trait_rainbow_bd": "彩虹", "trait_gloomy": "该种族常年黑暗而阴郁,喜欢黑暗和沉闷的地方。", - "trait_gloomy_name": "[阴郁] 特质", + "trait_gloomy_name": " [阴郁] 特质", "trait_magnificent": "该种族是伟大的光之生物,追寻者们会建造圣地,为你供奉供品,献上赞歌。", "trait_magnificent_name": " [优美] 特质", "trait_noble": "该种族天性高贵,不会腐败,税率受到限制。", @@ -6615,7 +6615,7 @@ "space_hydrogen_plant_title": "氢气发电厂", "space_hydrogen_plant_req": "需要电解工厂", "space_hydrogen_plant_effect": "需要 %0 %1", - "space_habitat_req": "需要%0支持, %1和%2", + "space_habitat_req": "需要%0支持、%1和%2", "space_storehouse_title": "卫星仓库", "space_sam_title": "地对空导弹基地", "space_sam_desc": "地对空导弹发射装置", From 14051dd1eb2d3243a9a2ed664067230a21feb21b Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 21 Dec 2024 09:48:22 +0800 Subject: [PATCH 06/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index b5c273ce..66c067d4 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -369,8 +369,8 @@ "cancel_all_routes": "清零所有路线", "gain": "%1 +%0/s", "spend": "%1 -%0/s", - "spend_power": "-%0 %1/s, -%2MW", - "produce": "%1产量 +%0", + "spend_power": "%1 -%0/s, 电力 -%2MW", + "produce": "%1 +%0/s", "production": "%1产量 +%0%", "crafting": "%1锻造物产量 +%0%", "malus": "惩罚", From 012eb060a770b4743dad7d5d2af471fd1263ea56 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 21 Dec 2024 12:01:05 +0800 Subject: [PATCH 07/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 66c067d4..0881fcee 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -6507,7 +6507,7 @@ "space_red_ziggurat_title": "通灵塔", "space_red_ziggurat_desc": "建造通灵塔,对更古老的种族,一种%0顶礼膜拜吧", "space_red_ziggurat_effect": "每行星居民使太空资源产量 +%0%", - "space_red_ziggurat_effect_tp": "每行星居民使%1星系太空资源产量 +%0%", + "space_red_ziggurat_effect_tp": "每行星居民使%1星系资源产量 +%0%", "space_red_space_barracks_title": "太空驻军", "space_red_space_barracks_desc": "太空驻军", "space_red_space_barracks_desc_req": "需要石油", From 1033f6bcf4023174d453c757490686b0318723b8 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 21 Dec 2024 16:02:50 +0800 Subject: [PATCH 08/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 0881fcee..b3b86250 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -1326,7 +1326,7 @@ "city_crafted_mats": "锻造工具加成 +%0%", "city_foundry": "铸造厂", "city_foundry_desc": "在这里,工匠们将原材料制作成不同的建筑材料", - "city_foundry_msg1": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。你也可以点击锻造物名称右边的 +1,+5 或 +All 按钮手动锻造。", + "city_foundry_msg1": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。你也可以点击锻造物名称右边的 +1,+5 或 +A 按钮手动锻造。", "city_foundry_msg2": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。", "city_foundry_effect1": "工匠上限 +%0", "city_foundry_effect2": "砌砖锻造工具加成 +%0%", From c02d97b0ceadc2bc4932f3fb43c9f83fe650db35 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 21 Dec 2024 16:03:01 +0800 Subject: [PATCH 09/17] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=A0=87=E7=82=B9?= =?UTF-8?q?=E7=AC=A6=E5=8F=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index b3b86250..bdd310b9 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -1326,7 +1326,7 @@ "city_crafted_mats": "锻造工具加成 +%0%", "city_foundry": "铸造厂", "city_foundry_desc": "在这里,工匠们将原材料制作成不同的建筑材料", - "city_foundry_msg1": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。你也可以点击锻造物名称右边的 +1,+5 或 +A 按钮手动锻造。", + "city_foundry_msg1": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。你也可以点击锻造物名称右边的 +1、+5 或 +A 按钮手动锻造。", "city_foundry_msg2": "解锁锻造物,即一种需要其他原材料来制造的新资源。指派工匠就可以自动制作锻造物了。", "city_foundry_effect1": "工匠上限 +%0", "city_foundry_effect2": "砌砖锻造工具加成 +%0%", From 207be30c15e7b312481d39442923e004d2594b05 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 21 Dec 2024 17:02:41 +0800 Subject: [PATCH 10/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index bdd310b9..c14ca66d 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -8313,7 +8313,7 @@ "wiki_trait_effect_rage": "伤兵战斗评级不再下降,反而 +%1%,每名伤兵使士兵战斗评级 +%0%。", "wiki_trait_effect_heavy": "燃料成本 +%0%,部分材料成本 +%1%。", "wiki_trait_effect_heavy_ex1": "(%0、%1和%2成本增加)", - "wiki_trait_effect_gnawer": "每位市民每秒消耗 %0 木材。", + "wiki_trait_effect_gnawer": "每位市民或士兵每秒消耗 %0 木材(若木材资源不存在则改为消耗 %0 石头)。", "wiki_trait_effect_calm": "修禅可获得产量加成。每个冥想室提供 %0 禅冥想空间上限。", "wiki_trait_effect_herbivore": "狩猎无法获得食物。(特质级别无影响。)", "wiki_trait_effect_forager": "几种基础类型工作合并为一种。效率为 %0%。", From 9cbbfc4cb140e2c1582f75707bc0ec880802e852 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sun, 22 Dec 2024 12:58:31 +0800 Subject: [PATCH 11/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index c14ca66d..349d1744 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -8370,7 +8370,7 @@ "wiki_trait_effect_invertebrate": "战利品 -%0%。", "wiki_trait_effect_suction_grip": "全局产量 +%0%。", "wiki_trait_effect_befuddle": "间谍行动时间 -%0%。", - "wiki_trait_effect_environmentalist": "水电站取代煤电厂(或法力引擎)出现,+4MW 电力,无能源消耗。风电站取代石油发电厂出现,+5MW 电力,无能源消耗,有风时额外+2MW 电力。风车 +1.5MW 电力。(特质级别无影响。)", + "wiki_trait_effect_environmentalist": "水电站取代煤电厂(或法力引擎)出现,+4MW 电力,无能源消耗。风力发电厂取代石油发电厂出现,+5MW 电力,无能源消耗,有风时额外+2MW 电力。风车 +1.5MW 电力。(特质级别无影响。)", "wiki_trait_effect_unorganized": "改革政府体制的冷却时间 +%0%。", "wiki_trait_effect_musical": "每位艺人额外使士气 +%0%。", "wiki_trait_effect_revive": "士兵战死后有概率复活,炎热天气概率增加,寒冷天气概率降低。特质级别影响复活概率。", From 6cb2e0e49f851a73271ac89562f1dc13dff1437b Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Tue, 24 Dec 2024 08:10:34 +0800 Subject: [PATCH 12/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 349d1744..b94eadfb 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -8344,7 +8344,7 @@ "wiki_trait_effect_pessimistic": "工作压力 +%0。", "wiki_trait_effect_hoarder": "银行资金上限 +%0%。", "wiki_trait_effect_solitary": "第一级住房成本蠕变 -%0,第二级住房成本蠕变 +%1。", - "wiki_trait_effect_kindling_kindred": "木材、胶合板、骨头、骸骨织物等资源都被去除,正常情况下需要这些资源进行建造的建筑改为建造成本 +%0%。", + "wiki_trait_effect_kindling_kindred": "木材、胶合板、骨头、骸骨织物等资源都被去除,正常情况下需要这些资源进行建造的建筑改为建造成本 +%0%。构建板条箱的材料由胶合板改为石头(或琥珀、黏土)。", "wiki_trait_effect_pyrophobia": "冶炼厂产量 -%0%。", "wiki_trait_effect_hyper": "游戏速度 +%0%。", "wiki_trait_effect_skittish": "雷雨天士气 -%0%。", @@ -8438,7 +8438,7 @@ "wiki_trait_effect_grenadier": "您的士兵更少,但它们的战斗评级增加 %0%。", "wiki_trait_effect_aggressive": "可能发生随机事件导致市民死亡,如果发生的是主要事件,则至多死亡 %0 位市民,如果发生的是次要事件,则至多死亡 %1 位市民。", "wiki_trait_effect_empowered": "您的其他特质提升级别。", - "wiki_trait_effect_blasphemous": "寺庙的产量加成 -%0%。", + "wiki_trait_effect_blasphemous": "寺庙的全局产量加成效果 -%0%。", "wiki_trait_effect_ooze": "所有工人产量 -%0%,神学相关加成 -%1%,精通效果 -%2%。", "wiki_trait_effect_soul_eater": "灵魂取代食物出现。", "wiki_trait_effect_untapped": "该种族的基因组拥有无限潜力。", From 9538f1a2eb0c4d64ebefce082115057fae3ebc03 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Tue, 24 Dec 2024 12:03:36 +0800 Subject: [PATCH 13/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index b94eadfb..bbf098da 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -9204,7 +9204,7 @@ "wiki_feat_god": "获得 150 个成就。", "wiki_feat_nephilim": "在邪恶宇宙中,使用天堂种群进行黑洞重置。", "wiki_feat_twisted": "本周目游戏使用天堂种群,进行恶魔灌注。", - "wiki_feat_slime_lord": "本周目游戏使用软泥,在不删除 [淤泥] 特质的前提下,进行恶魔灌注。", + "wiki_feat_slime_lord": "本周目游戏使用软泥,进行恶魔灌注。", "wiki_feat_annihilation": "在反物质宇宙中,制造物质复制器。", "wiki_feat_wish": "许愿伟大,且运气良好。", "wiki_feat_friday": "在黑色星期五期间玩游戏。", @@ -9897,13 +9897,13 @@ "wiki_challenges_genes_bad_para1": "随机获得 %0 个强化版负面特质和 %1 个弱化版负面特质。", "wiki_challenges_genes_bad_para2": "如果本周目游戏使用的种族已经拥有随机获得的特质,则该特质的等级将降低(增加负面惩罚)。", "wiki_challenges_genes_bad_para3": "可能获得的特质与垃圾基因相同。", - "wiki_challenges_genes_bad_para4": "您只能在%1剧情模式中激活这个%0。", + "wiki_challenges_genes_bad_para4": "您只能随着%1剧情模式的开启而强制激活这个%0。", "wiki_challenges_genes_weak": "弱化基因", "wiki_challenges_genes_weak_para1": "精通效果降至 %0。", "wiki_challenges_genes_weak_para2": "质粒和反质粒全局产量加成降至 %0。", "wiki_challenges_genes_weak_para3": "质粒和反质粒储量上限加成降至 %0。", "wiki_challenges_genes_weak_para4": "噬菌体储量上限加成降至 %0。", - "wiki_challenges_genes_weak_para5": "您只能在%1剧情模式中激活这个%0。", + "wiki_challenges_genes_weak_para5": "您只能随着%1剧情模式的开启而强制激活这个%0。", "wiki_challenges_modes_intro": "挑战模式", "wiki_challenges_modes_intro_para1": "%0跟%1一样,会使游戏的某些方面变得更加困难,但它们不影响挑战等级。", "wiki_challenges_modes_intro_para2": "每个%0都有一个相关成就,获得成就后可以同时获得相应特权。", From b8cc3223a67f8d2e9d7010ec92b132cc2bf98b54 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Tue, 24 Dec 2024 12:04:15 +0800 Subject: [PATCH 14/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index bbf098da..3cb36f3e 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -9223,7 +9223,7 @@ "wiki_feat_immortal": "在禁食剧情模式中,不饿死一位市民,烹饪“食物”。", "wiki_structure_planetary_slaughter": "邪恶种族特有的基础资源收集选项,取代其他相关选项出现。", "wiki_structure_space_terraformer": "只在轨道衰减挑战模式中出现。", - "wiki_structure_stardock_geck": "必须在完成轨道衰减挑战模式后才会出现。", + "wiki_structure_stardock_geck": "必须在完成金星等级的轨道衰减挑战模式后才会出现。", "wiki_structure_stardock_geck2": "可以在黑洞重置时使用。", "wiki_mechanics_save": "保存", "wiki_mechanics_save_para1": "本游戏每个游戏日( %0 秒)自动保存一次。", From 58f3bf09975bae0814044f10f1c59a7672b0ac46 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 27 Dec 2024 08:23:54 +0800 Subject: [PATCH 15/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 3cb36f3e..e63a8365 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -10997,7 +10997,7 @@ "wiki_events_rumor": "传言", "wiki_events_rumor_para1": "您听到一个传言。", "wiki_events_pet": "宠物", - "wiki_events_pet_para1": "您可能随机发现一只猫或狗作为宠物。", + "wiki_events_pet_para1": "您可能随机发现一只猫或狗作为宠物领养。", "wiki_events_pet_para2": "拥有宠物将使士气 +%0%。", "wiki_events_progress_intro": "进度事件", "wiki_events_progress_intro_para1": "进度事件的影响比主要事件和次要事件更加深入,通常必须发生相应事件才能使游戏进度继续推进下去。", From 95d4042404aa74f5619d792ad8435410631e9e02 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Fri, 27 Dec 2024 18:55:30 +0800 Subject: [PATCH 16/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index e63a8365..c736108b 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -5463,7 +5463,7 @@ "trait_promiscuous_name": " [个性开放] 特质", "trait_promiscuous_effect": "出生率提升。", "trait_promiscuous_synth": "该种族适合大批量制造。", - "trait_promiscuous_synth_name": "标准化", + "trait_promiscuous_synth_name": " [标准化] 特质", "trait_resilient": "该种族对恶劣自然环境天生就有适应能力,因此更擅长开采煤。", "trait_resilient_name": " [适应性] 特质", "trait_resilient_effect": "煤矿工人产量 +2%。", From 23f3e1eb059de886f451bdf19f2a5a7cd3b7b744 Mon Sep 17 00:00:00 2001 From: LoveBodhi <37089530+LoveBodhi@users.noreply.github.com> Date: Sat, 28 Dec 2024 18:13:20 +0800 Subject: [PATCH 17/17] =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- strings/strings.zh-CN.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index c736108b..712cbb9c 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -9569,7 +9569,7 @@ "wiki_mechanics_tp_ships_costs_para2": "大部分组件的资源成本是分开计算的,但%0将极显著地影响所有成本。", "wiki_mechanics_tp_ships_costs_para3": "每种%0都拥有成本蠕变。", "wiki_mechanics_tp_ships_crew": "船员需求", - "wiki_mechanics_tp_ships_crew_para1": "%0类型不同,每艘舰船需要的军人船员数量也不同。", + "wiki_mechanics_tp_ships_crew_para1": "%0不同,每艘舰船需要的军人船员数量也不同。", "wiki_mechanics_tp_ships_power": "舰船动力", "wiki_mechanics_tp_ships_power_para1": "舰船动力并不花费整个文明的电力,它完全由舰船本身产生,并为舰船其他部分供能。", "wiki_mechanics_tp_ships_power_para2": "因此,如果想要建造舰船,它的电力不可以为负数,您可以在建造过程中看到该数值,多余的电力没有任何作用。",