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The Unity SDK captures breadcrumbs automatically for:

- **Unity Logs**
- **Unity Logs**
- Unity logs from the built-in logging system are captured when using the default `UnityApplicationLoggingIntegration`:
- `Debug.Log` (captured at `Info` level)
- `Debug.LogWarning` (captured at `Warning` level)
- `Debug.LogError` and `Debug.LogAssert` (captured at `Error` level)

- **Scene Events**
- **Scene Events**
- Scene events are captured when using `SceneManagerIntegration`:
- Scene loaded
- Scene unloaded
- Active scene changed

- **Application Lifecycle Events**
- **Application Lifecycle Events**
- These are captured when `AutoSessionTracking` is enabled (default):
- Application focus gained/lost
- Application paused/resumed
- Application entering foreground (triggered by focus gain or unpause)
- Application entering background (triggered by focus loss or pause)

- **Low Memory Warnings**
- **Low Memory Warnings**
- Low memory warnings from Unity's system events are captured automatically when using `LowMemoryIntegration`.

- **Native Platform Breadcrumbs**
- **Native Platform Breadcrumbs**
- Captured when native support is enabled (default for Android, iOS, macOS, and other platforms):
- **Android**: Activity lifecycle, system events, user interactions, and HTTP requests via the Sentry Android SDK
- **iOS/macOS**: Application lifecycle, UIControl events, system events (battery, memory, orientation), and HTTP requests via the Sentry Cocoa SDK
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