diff --git a/.gitignore b/.gitignore
index 2201e38a3..7eb5eab99 100644
--- a/.gitignore
+++ b/.gitignore
@@ -64,6 +64,7 @@ package-dev/alias-references.txt
# ignore integration test files
Samples/IntegrationTest*
unity.log
+unity-test.log
# Ignore package release
test-package-release/
diff --git a/Agents.md b/Agents.md
index b81241096..8a2583310 100644
--- a/Agents.md
+++ b/Agents.md
@@ -18,12 +18,19 @@ dotnet msbuild /t:DownloadNativeSDKs src/Sentry.Unity
# Build the Unity SDK
dotnet build
-# Run all tests
-./test.sh
+# Run all tests (builds SDK first)
+pwsh scripts/run-tests.ps1
-# Run specific test targets
-dotnet msbuild /t:UnityEditModeTest /p:Configuration=Release test/Sentry.Unity.Editor.Tests
-dotnet msbuild /t:UnityPlayModeTest /p:Configuration=Release
+# Run specific test types
+pwsh scripts/run-tests.ps1 -PlayMode
+pwsh scripts/run-tests.ps1 -EditMode
+
+# Run filtered tests
+pwsh scripts/run-tests.ps1 -Filter "TestClassName"
+pwsh scripts/run-tests.ps1 -PlayMode -Filter "Throttler"
+
+# Skip build for faster iteration
+pwsh scripts/run-tests.ps1 -SkipBuild -Filter "MyTest"
# Integration testing (local)
./test/Scripts.Integration.Test/integration-test.ps1 -Platform "macOS" -UnityVersion "2021.3.45f2"
@@ -482,7 +489,14 @@ Key options:
### Running All Tests
```bash
-./test.sh
+# Run all tests (builds SDK first)
+pwsh scripts/run-tests.ps1
+
+# Run with filtering
+pwsh scripts/run-tests.ps1 -Filter "TestClassName"
+
+# Skip build for faster iteration
+pwsh scripts/run-tests.ps1 -SkipBuild
```
### Integration Test Scripts
diff --git a/Directory.Build.targets b/Directory.Build.targets
index 5e471defd..ba5064f3f 100644
--- a/Directory.Build.targets
+++ b/Directory.Build.targets
@@ -398,7 +398,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
-
+
@@ -411,7 +411,7 @@ Related: https://forum.unity.com/threads/6572-debugger-agent-unable-to-listen-on
-
+
@@ -465,104 +465,6 @@ File.WriteAllLines(PackageManifestFile, lines);
-
-
-
-
-
-
-
-
-
-
-
-
- 1 ? "s" : "")}.";
-Log.LogError(errorMessage);
-
-Success = false;
-
-void PrintFailedTests(XElement element)
-{
- foreach (var descendant in element.Descendants())
- {
- if (descendant.Name != "test-case"
- || descendant.Attribute("result")?.Value != "Failed")
- {
- continue;
- }
-
- if (descendant.Descendants().Any(d => d.Name == "test-case"))
- {
- PrintFailedTests(descendant);
- }
- else
- {
- var sb = new StringBuilder()
- .Append("Test ")
- .Append(descendant.Attribute("id")?.Value)
- .Append(": ")
- .AppendLine(descendant.Attribute("name")?.Value);
-
- var failure = descendant.Descendants("failure")
- .Descendants("message")
- .FirstOrDefault()
- ?.Value;
-
- var stack = descendant.Descendants("failure")
- .Descendants("stack-trace")
- .FirstOrDefault()
- ?.Value;
-
- sb.AppendLine(failure)
- .Append("Test StackTrace: ")
- .AppendLine(stack);
-
-// MSBuild is breaking each line as if it was an error per line and not a single error.
-// So Log.LogError got replaced by Console.WriteLine for now.
- Console.WriteLine(sb.ToString());
- }
- }
-}
-]]>
-
-
-
-