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app.js
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111 lines (95 loc) · 3.13 KB
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const {app, BrowserWindow, ipcMain} = require('electron')
const path = require('path')
const url = require('url')
const execSync = require( 'child_process' ).execSync
let appRootDir = require('app-root-dir').get() //get the path of the application bundle
var moment = require('moment')
var ffmpeg = appRootDir+'/ffmpeg/ffmpeg'
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
var ffParams = {
inputFile: '',
outputFile: '',
quality: 20,
vCodec: 'libx264',
aCodec: 'libfacc'
}
function createWindow () {
// Create the browser window.
win = new BrowserWindow({width: 400, height: 400, resizable: false})
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, 'app.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
//win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.quit()
exec('killall ffmpeg')
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
ipcMain.on('updateProgress', function (e, p) {
win.setProgressBar(p)
})
ipcMain.on('removeProgress', function (e, p) {
win.setProgressBar(-1)
})
ipcMain.on('runffmpeg', function (e, inputFile) {
inputParts = path.parse(inputFile)
inputParts.ext = '.mp4'
inputParts.base = inputParts.name + inputParts.ext
outputFile = path.format(inputParts)
console.log(outputFile)
argString = [ffmpeg + ' -y -i ' + '"' + inputFile + '"' +
' -c:v ' + ffParams.vCodec +
' -crf ' + ffParams.quality +
' ' + '"' + outputFile + '"']
//ffmpeg -i input.wmv -c:v libx264 -crf 23 -c:a libfaac -q:a 100 output.mp4
console.log(argString)
const ff = execSync(argString)
/*
ff.on('exit', function() {
//e.sender.send('updateFileList', inputParts.base);
console.log("done!")
})
*/
/*
ff.stdout.on( 'data', data => {
console.log( `stdout: ${data}` );
});
ff.stderr.on( 'data', data => {
console.log( `stderr: ${data}` );
});
*/
})
/*
ipcMain.on('synchronous-message', (event, arg) => {
console.log(arg) // prints "ping"
event.returnValue = 'pong'
}) */
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.