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Is this technique compatible with mobile platforms? #25

@tunchasan

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@tunchasan

I developed a sample project with uRaymarching. There is no problem with PC. But, when I built project for mobile platform, i receive 5-10 fps. I also receive color problem. Character that i applied the shader turns black on mobile platform.

That's my project link : https://github.com/tunchasan/Blob-Runner3D-Clone

This is the shader : https://github.com/tunchasan/Blob-Runner3D-Clone/blob/main/Assets/_Main/Shader/TransformProvider.shader

I'm looking for some help :)

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