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Description
Describe the bug
I've been experimenting with Hex grids and CellComplexs, which means square root of 3, which means floating point error. To remedy this, I set the CellComplex tolerance to a high number, but this seems to not work as I would expect.
To Reproduce
Steps to reproduce the behavior:
master...secretlyagoblin:Elements:bug/cell-toerance has a test set up demonstrating the behaviour
Expected behavior
I would expect any vertices below the target tolerance to be merged on addition to the CellComplex
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Desktop (please complete the following information):
- OS: Windows 11
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