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Agent.cpp
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executable file
·611 lines (536 loc) · 15.2 KB
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#include "Agent.h"
#include <unistd.h>
#include "linuxthread.h"
#define AgentLog gLog << "[Agent ] "
/***********************************************/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <termios.h>
#include <signal.h>
#include <sys/ioctl.h>
#include <time.h>
#include <sys/time.h>
#include <sys/timeb.h>
CommandHandle *gCmdHandle = NULL;
bool gParseCommandError = false;
// long gReceiveMessageNum = 0;
// long gSendCommandNum = 1;
/*********************************************************
* 函数名 :static void ElsfTimer(int signo)
*
* 参数 :int signo
*
* 功能描述 :得到当前时间。
* ElsfTimer 是中断响应函数,把发消息的部分丢在这里面
* 返回值 :无
**********************************************************/
static void ElsfTimer(int signo)
{
signal(SIGALRM, SIG_IGN);
//
//struct timeval tp;
//struct tm *tm;
//////tp.tv_sec 秒。 tp.tv_usec 微妙
//gettimeofday(&tp,NULL);
//tm=localtime(&tp.tv_sec);
//long usec = tp.tv_usec;
//AgentLog << "EksfTime Usec " << usec << endl;
////printf(" usec = %ld \n",tp.tv_usec);
if( !gParseCommandError )
{
gCmdHandle->SendCommand();
}
else
{
string zeroMsg = "(he1 0.00)(he2 0.00)(lae1 0.00)(lae2 0.00)(lae3 0.00)(lae4 0.00)(lle1 0.00)(lle2 0.00)(lle3 0.00)(lle4 0.00)(lle5 0.00)(lle6 0.00)(rae1 0.00)(rae2 0.00)(rae3 0.00)(rae4 0.00)(rle1 0.00)(rle2 0.00)(rle3 0.00)(rle4 0.00)(rle5 0.00)(rle6 0.00)";
gCmdHandle->SendCommand( zeroMsg.data() );
}
// AgentLog << " gSendCommandNum " << gSendCommandNum << endl;
// gSendCommandNum ++;
}
/*********************************************************
* 函数名 :staitc void InitTime(void)
*
* 参数 :无
*
* 功能描述 :初始化定时器。
*
* 返回值 :无
**********************************************************/
static void InitTime(int tv_sec,int tv_usec)
{
AgentLog << "InitTime " << tv_usec << endl;
struct timeval tp;
struct tm *tm;
gettimeofday(&tp,NULL);
tm=localtime(&tp.tv_sec);
long usec = tp.tv_usec;
struct itimerval value;
signal(SIGALRM, ElsfTimer);
value.it_value.tv_sec = tv_sec; //秒
value.it_value.tv_usec = tv_usec; // 纳秒
value.it_interval.tv_sec = tv_sec;
value.it_interval.tv_usec = tv_usec;
setitimer(ITIMER_REAL, &value, NULL);
}
/************************************************/
Agent::Agent( BasicConfiguration * basicConf, TRoboCupConnection * connection, WorldModel * wm )
{
mBasicConfig = basicConf;
mConnection = connection;
mWorldModel = wm;
mCmdQuene = new CommandQuene;
mCmdHandle = new CommandHandle( mConnection, mCmdQuene );
mThink = new Brain( mWorldModel, mCmdQuene );
AgentInit();
wakeUpThinkEvent.ResetEvent();
mCmdHandle->SendCommand( "(scene rsg/agent/nao/nao.rsg)" ); // 请求Server加载一个Agent(模型是Nao)
//mCmdHandle->SendCommand( "(scene rsg/agent/soccerbot058/soccerbot.rsg)" ); // 请求Server加载一个Agent(模型是Nao)
//gSendCommandNum ++;
mTimeDifferent = 0.0f;
}
Agent::~Agent()
{
if( mCmdQuene )
{
delete mCmdQuene;
mCmdQuene = NULL;
}
if( mCmdHandle )
{
delete mCmdHandle;
mCmdHandle = NULL;
}
if( mThink )
{
delete mThink;
mThink = NULL;
}
}
void Agent::AgentInit()
{
GetMyPlayerNo();
}
void Agent::SetWaitTime( float thinkTime )
{
float meanFloat = 0.0f;
int count = 0;
int minReceiveTime = -1;
int maxReceiveTime = -1;
float tempMaxReceiveTime = -100.0f;
float tempMinReceiveTime = 100.0f;
//SortReceiveTimeList();
//deque<float> thisCycleReceiveTime;
//for( int i = 1; i < mReceiveTimeList.size(); i = i + 2 )
//{
// thisCycleReceiveTime.push_back( mReceiveTimeList.at(i) );
//}
//for( int i = 2; i < thisCycleReceiveTime.size() - 2; i = i++ )
//{
// meanFloat += mReceiveTimeList.at(i);
// count ++;
//}
for( int i = 1; i < mReceiveTimeList.size(); i = i + 2 )
{
if( mReceiveTimeList[i] > tempMaxReceiveTime )
{
tempMaxReceiveTime = mReceiveTimeList[i];
maxReceiveTime = i;
}
if( mReceiveTimeList[i] < tempMinReceiveTime )
{
tempMinReceiveTime = mReceiveTimeList[i];
minReceiveTime = i;
}
}
for( int i = 1; i < mReceiveTimeList.size(); i = i + 2 )
{
if( i != maxReceiveTime && i != minReceiveTime )
{
meanFloat += mReceiveTimeList[i];
count ++;
}
}
meanFloat = meanFloat / (float)count;
// 4(opp) vs 3(us) 0.006f ---- 0.014f
// 3(opp) vs 3(us) 0.006f ---- 0.016f
// 3(us) vs 3(opp)0.006f ---- 0.014f
float basicDiffTime = 0.008f;
if( mWorldModel->mTeamSide == SD_RIGHT )
{
basicDiffTime = 0.010f;
}
if( mWorldModel->mMyPlayerNo == 4 )
{
mTimeDifferent = meanFloat - basicDiffTime - 0.0f - thinkTime;
}
else if( mWorldModel->mMyPlayerNo == 1 )
{
mTimeDifferent = meanFloat - basicDiffTime - 0.0016f - thinkTime;
}
else
{
mTimeDifferent = meanFloat - basicDiffTime - 0.0032f - thinkTime;
}
//if( mWorldModel->mGameTime < 0.02f )
//{
// mTimeDifferent = 0.0f;
//}
AgentLog << " meanFloat " << meanFloat << " mTimeDifferent " << mTimeDifferent << " mWorldModel->mMyPlayerNo " << mWorldModel->mMyPlayerNo << endl;
//if( mTimeDifferent > 0.019f )
//{
// mTimeDifferent = 0.019f;
//}
}
void Agent::mainLoop()
{
string msg;
bool agentInitialed = false;
bool agentBeamed = false;
currRunTime.restartTime();
mReceiveTimeList.resize( 20 );
float currReceiveMsgTime;
float lastReceiveMsgTime;
gCmdHandle = mCmdHandle;
float justBeforeThinkTime = 0.0f;
float justAfterThinkTime = 0.0f;
while( true )
{
AgentLog << "WaitEvent " << currRunTime.getElapsedTime(1) << endl;
//GetWorldModelMsg();
//const struct timespec rem = { 0, 20*1000.0f };
//wakeUpThinkEvent.WaitEvent(&rem);
wakeUpThinkEvent.WaitEvent(NULL);
AgentLog << "WaitEvent time: pass" << endl;
wakeUpThinkEvent.ResetEvent();
float beforeThinkTime = currRunTime.getElapsedTime(1);
AgentLog << "Receive time: " << currRunTime.getElapsedTime(1) << endl;
lastReceiveMsgTime = currReceiveMsgTime;
currReceiveMsgTime = currRunTime.getElapsedTime(1);
mReceiveTimeList.push_front( currReceiveMsgTime - lastReceiveMsgTime );
mReceiveTimeList.pop_back();
msg = string(strServerMsg);
gParseCommandError = false;
if( !ParseWorldModelMsg( msg ) )
{
gParseCommandError = true;
//continue;
}
static float serverStartTime = mWorldModel->mSimTime;
if( !agentInitialed )
{
agentInitialed = InitialAgent( serverStartTime );
}
else if( !agentBeamed )
{
agentBeamed = BeamAgentForSynch( serverStartTime );
}
else
{
if( !gParseCommandError )
{
justBeforeThinkTime = currRunTime.getElapsedTime(1);
mThink->MainThink();
justAfterThinkTime = currRunTime.getElapsedTime(1);
}
AgentLog << "just think time " << (justAfterThinkTime - justBeforeThinkTime) * 1000.0f << endl;
//SetWaitTime( currRunTime.getElapsedTime(1) - beforeThinkTime );
AgentLog << "MainThink " << (currRunTime.getElapsedTime(1) - beforeThinkTime) * 1000.0f << endl;;
//DelayForServer();
SendCommand();
AgentLog << "MainThink " << (currRunTime.getElapsedTime(1) - beforeThinkTime) * 1000.0f << endl;;
}
}
}
//******************************************************************
// 从Server接收WorldModel信息,保存在 serverMsg 中
//******************************************************************
void Agent::GetWorldModelMsg()
{
char ServerMsg[MaxMsgLength]; //待加临界区
int faileReceiveNum = 0;
float currSimTime = mWorldModel->mSimTime;
float lastSimTime = mWorldModel->mSimTime;
while(1)
{
lastSimTime = currSimTime;
currSimTime = mWorldModel->mSimTime;
if( fabs(lastSimTime - currSimTime) > EPS )
{
faileReceiveNum = 0;
}
if( mConnection->getMessage( ServerMsg, MaxMsgLength ) )
{
AgentLog << "SetEvent " << currRunTime.getElapsedTime( 1 ) << endl;
// AgentLog << " gReceiveMessageNum " << gReceiveMessageNum << endl;
// gReceiveMessageNum ++;
// if( gReceiveMessageNum > gSendCommandNum + 1 )
// {
// AgentLog << "Send Command Error! " << gReceiveMessageNum << " " << gSendCommandNum << endl;
// gCmdHandle->SendCommand();
// gReceiveMessageNum = 0;
// gSendCommandNum = 0;
// }
strcpy(strServerMsg,ServerMsg);
signal(SIGALRM, SIG_IGN);
wakeUpThinkEvent.SetEvent();
}
else
{
faileReceiveNum ++;
}
if( faileReceiveNum >= 10 )
{
//AgentLog<< "Network Error: Receive Message Failded " << endl;
//exit(1);
}
}
}
//******************************************************************
// 解析并更新WorldModel信息
//******************************************************************
bool Agent::ParseWorldModelMsg( const string &msg )
{
int leftNum = 0;
int rightNum = 0;
int lastRightPos = 0;
int currRightPos = 0;
string finalMsg = msg;
for( int i = 0; i < msg.size(); i ++ )
{
if( msg[i] == '(' )
{
leftNum ++;
}
if( msg[i] == ')' )
{
rightNum ++;
lastRightPos = currRightPos;
currRightPos = i;
}
if( rightNum > leftNum )
{
if( lastRightPos+1 < msg.size())
{
finalMsg = msg.substr(0,lastRightPos+1);
break;
}
}
}
// AgentLog << "ParseWorldModelMsg " << leftNum << " " << rightNum << endl;
//
// if( leftNum < rightNum )
// {
// int subRightNum = 0;
// int rightPointNum = 0;
// AgentLog << "leftNum < rightNum " << endl;
// for( int i = 0; i < msg.size(); i ++ )
// {
// if( msg[i] == ')' )
// {
// subRightNum ++;
// if(subRightNum == leftNum)
// {
// rightPointNum = i;
// break;
// }
// }
// }
// AgentLog << rightPointNum << " " << msg[rightPointNum] << endl;;
// finalMsg = msg.substr(0,rightPointNum);
// }
leftNum = 0;
rightNum = 0;
for( int i = 0; i < finalMsg.size(); i ++ )
{
if( finalMsg[i] == '(' )
{
leftNum ++;
}
if( finalMsg[i] == ')' )
{
rightNum ++;
}
}
AgentLog << "ParseWorldModelMsg " << leftNum << " " << rightNum << endl;
AgentLog << finalMsg << endl;
if ( mWorldModel->WorldModelParse( finalMsg ) )
{
mWorldModel->WorldModelUpdate();
return true;
}
else
{
AgentLog<< " [Error] WorldModel Parse Error! " << endl;
return false;
}
}
bool Agent::IsIntSimTimeFourTimes(float currentTime)
{
int iTime = (int)( currentTime * 100.0f + 0.5f );
if( iTime % 4 == 0 )
{
return true;
}
else
{
return false;
}
}
//*******************************************************************
// 延时环节,避免发送命令过快,导致服务器未收到命令时就仿真下一个周期
//*******************************************************************
void Agent::DelayForServer()
{
static int sleepNum = 0;
sleepNum ++;
if( mTimeDifferent <= 0.0f )
{
mTimeDifferent = 0.0f;
}
if( sleepNum > 25 )
{
InitTime(0,(int)(mTimeDifferent * 1000000.0f));
//usleep( mTimeDifferent * 1000000.0f );
}
}
bool Agent::InitialAgent( float serverStartTime )
{
static unsigned int waitForInitNum = 0;
waitForInitNum ++;
SendPlayerInformation( );
return true;
//if( IsIntSimTimeFourTimes( serverStartTime ) )
//{
// if( waitForInitNum == 1 )
// {
// SendPlayerInformation( );
// return true;
// }
//}
//else
//{
// if( waitForInitNum == 2 )
// {
// SendPlayerInformation( );
// return true;
// }
//}
//return false;
}
bool Agent::BeamAgentForSynch( float serverStartTime )
{
static unsigned int beamNum = 0;
SendPlayerInitializePosition( );
beamNum ++;
return beamNum > 10;
//return true;
}
//******************************************************************
// 发送Agent初始化信息:队伍名称,号码
//******************************************************************
void Agent::SendPlayerInformation()
{
mCmdHandle->SendPlayerInformation( mBasicConfig->mMyPlayerNo, mBasicConfig->mMyTeamName );
//gSendCommandNum ++;
}
//******************************************************************
// Move Agent
// 将Agent Move到一个指定的点(x、y、z)和方向(角度)
//******************************************************************
void Agent::SendPlayerInitializePosition()
{
AgentLog << mWorldModel->mTeamName << " " << mWorldModel->mOppTeamName << endl;
//if( mWorldModel->mOppTeamName != "" )
//{
// mCmdHandle->SendPlayerBeamPosition( 5.5f, -3.5f, 0.0f );
//}
//else
//{
// mCmdHandle->SendPlayerBeamPosition( -5.5f, 3.5f, 0.0f );
//
mCmdHandle->SendPlayerBeamPosition( -0.5f, 3.5f - (float)mWorldModel->mMyPlayerNo, 0.0f );
//gSendCommandNum ++;
}
//******************************************************************
// 向Server发送一个字符串 str
//******************************************************************
void Agent::SendCommand( const char * str )
{
mCmdHandle->SendCommand( str );
//gSendCommandNum ++;
}
//******************************************************************
// 向Server发送消息队列中的消息
//******************************************************************
void Agent::SendCommand()
{
mCmdHandle->SendCommand();
//gSendCommandNum ++;
}
void Agent::SendZeroCommand()
{
string zeroMsg = "(he1 0.00)(he2 0.00)(lae1 0.00)(lae2 0.00)(lae3 0.00)(lae4 0.00)(lle1 0.00)(lle2 0.00)(lle3 0.00)(lle4 0.00)(lle5 0.00)(lle6 0.00)(rae1 0.00)(rae2 0.00)(rae3 0.00)(rae4 0.00)(rle1 0.00)(rle2 0.00)(rle3 0.00)(rle4 0.00)(rle5 0.00)(rle6 0.00)";
SendCommand( zeroMsg.data() );
//gSendCommandNum ++;
}
//******************************************************************
// 得到自己的号码
//******************************************************************
void Agent::GetMyPlayerNo()
{
mMyPlayerNo = mBasicConfig->mMyPlayerNo;
}
//******************************************************************
// 得到Agent配置文件的路径
//******************************************************************
void Agent::GetAgentConfPath(string agetConfPath)
{
mAgentConfPath = agetConfPath;
}
//******************************************************************
// 读取Agent配置文件的信息
//******************************************************************
bool Agent::ReadAgentConf()
{
GetAgentConfPath( mBasicConfig->mMyAgentConf );
FILE *acFile;
AgentLog<< "AgentConf Path " << mAgentConfPath << endl;
if( ( acFile = fopen( mAgentConfPath.c_str(),"r" ) ) == NULL )
{
cout<< " [Warning] Can't open AgentConf File ! " << endl;
return false;
}
AgentLog<< " Read AgentConf Successfully !" << endl;
return true;
}
void Agent::SortReceiveTimeList()
{
deque<float> tempTimeList = mReceiveTimeList;
for( int i = 0; i < tempTimeList.size(); i ++ )
{
float maxTime = 0.0f;
unsigned int coutNum = i;
for( int j = i; j < tempTimeList.size(); j ++ )
{
if( tempTimeList.at(j) > maxTime )
{
maxTime = tempTimeList.at(j);
coutNum = j;
}
}
float temp = tempTimeList.at(i);
tempTimeList.at(i) = maxTime;
tempTimeList.at(coutNum) = temp;
}
mReceiveTimeList = tempTimeList;
// AgentLog << "tempTimeList" << endl;
// for( int i = 0; i < tempTimeList.size(); i ++ )
// {
// AgentLog << tempTimeList.at(i) << endl;
// }
// AgentLog << endl;
}